Are audiophile products designed to initially impress then fatigue to make you upgrade?

If not why are many hardly using the systems they assembled, why are so many upgrading fairly new gear that’s fully working? Seems to me many are designed to impress reviewers, show-goers, short-term listeners, and on the sales floor but once in a home system, in the long run, they fatigue users fail to engage and make you feel something is missing so back you go with piles of cash.


{a policy of producing consumer goods that rapidly become obsolete and so require replacing, achieved by frequent changes in design, termination of the supply of spare parts} this describes a good portion of the audio market sure not all nothing is an absolute, and one can always find an example outside of this but that doesn't eliminate the basic premiss.

So @johnk to clearly answer your original query...excellent gear is built to sound and perform excellently. Your premise that most things have a planned obsolescence or worse, that it is designed to impress and then sit around not being used is inaccurate.

So this doesn't happen in audio=obsolescence achieved by frequent changes in design, termination of the supply of spare parts. 


The industry knows that you cant sell the same speaker designs for decades which is why they invent new ones every couple of years. But we all know it is impossible for breakthroughs to happen that quickly. All speakers are made of wood, glue and paper pretty much. The rest is just marketing BS. And yes they can be tuned with excessive bass or highs in order to impress. 

All of the hifi industry i s based around the planned obsolescence model thesedays. Cd players used to be built to last a lifetime and the ones that were built in the 70's are still sought after for that reason. 


Now we have these horrific streaming devices which are based on EEPROM technology and the like. As we all know these can go bad in as little as 5 years. 

Keep your hifi equipment in the analogue domain if you want it to last a long time.