"In the transmission of the signal in digital cables, electron travels down the cable at the frequencies used by audio/video signals. The higher the frequency of the signal, the more this signal is pushed to the surface of the cable, and the skin of the conductor itself carries a considerable portion of the signal."
Ryder, where is this info from? The reason I ask is that a digital signal, by it's very nature, doesn't have frequency in the way analog signals do. As I've quoted above from a reputable book on electronics, a digital waveform is a DC signal that varies between zero volts and a max volts, with no in-between.
Skin effect, whilst it exists in analog transmission (especially video), is not relevant in digital data. That's why HDMI and digital RCA cables don't need to be silver-plated copper. The bitstream of digital data is either 0's (zero volts DC) or 1's (eg. +5 volts DC). The quality of the cable will impact on how much data loss or errors occur, and can cause timing errors, but it isn't carrying any frequencies as such in terms of audio or video frequency.
The only time you really need to consider the 'skin' effect is when using analog video, such as S-video, component etc.
Ryder, where is this info from? The reason I ask is that a digital signal, by it's very nature, doesn't have frequency in the way analog signals do. As I've quoted above from a reputable book on electronics, a digital waveform is a DC signal that varies between zero volts and a max volts, with no in-between.
Skin effect, whilst it exists in analog transmission (especially video), is not relevant in digital data. That's why HDMI and digital RCA cables don't need to be silver-plated copper. The bitstream of digital data is either 0's (zero volts DC) or 1's (eg. +5 volts DC). The quality of the cable will impact on how much data loss or errors occur, and can cause timing errors, but it isn't carrying any frequencies as such in terms of audio or video frequency.
The only time you really need to consider the 'skin' effect is when using analog video, such as S-video, component etc.