"Interesting. In your opinion, is jitter management or the lack thereof the stumbling block to true analog reproduction? "
Absolutely, #1 cause. Also digital filtering is a big offender, #2.
Also, what are your thoughts on grounding and jitter production?
Grounding is a multifaceted issue. There is the issue of earth ground and where this is connected to DC common. This is what star-grounding is used for. Many designers don't understand this. Then there is the issue of ground-return paths. It is generally poor ground return paths that add jitter in most designs. Then there is the issue of the power supply currents in the ground planes and how these affect the signal currents in the ground planes. These can also affect jitter. One must understand the physics of how currents flow in digital systems. This is not intuitive. Creative solutions are required to overcome these issues. This is what sets apart really creative designers from well-schooled designers.
This is a lot like talking about power supplies. Power supplies are only the start of a much more complicated system that I refer to as "power distribution" that exists in all components. Its like saying that Hoover dam creates really clean power, but ignoring all of the transmission-lines and transformers and shared loads that are in between your outlet and Hoover dam.
I applaud any actions like the Vertex/Nordost tools for making better audio measurements. The field has historically been lacking of sufficient measurements to characterize these effects. I have myself tried to do exactly what they are doing, with limited success, when I used to design cables from 1996 to 2000. Correlating analog before and after signals in perfect sync is a difficult task for sure. This demonstrates differences in dynamics, which is the foremost problem with most consumer audio gear. Most gear compresses due to deficiencies in the component power distribution system as well as slow reacting DC power supplies. Cables can also be at fault, but to a lesser degree. More difficult to measure cable effects IME.
Steve N.
Empirical Audio
Absolutely, #1 cause. Also digital filtering is a big offender, #2.
Also, what are your thoughts on grounding and jitter production?
Grounding is a multifaceted issue. There is the issue of earth ground and where this is connected to DC common. This is what star-grounding is used for. Many designers don't understand this. Then there is the issue of ground-return paths. It is generally poor ground return paths that add jitter in most designs. Then there is the issue of the power supply currents in the ground planes and how these affect the signal currents in the ground planes. These can also affect jitter. One must understand the physics of how currents flow in digital systems. This is not intuitive. Creative solutions are required to overcome these issues. This is what sets apart really creative designers from well-schooled designers.
This is a lot like talking about power supplies. Power supplies are only the start of a much more complicated system that I refer to as "power distribution" that exists in all components. Its like saying that Hoover dam creates really clean power, but ignoring all of the transmission-lines and transformers and shared loads that are in between your outlet and Hoover dam.
I applaud any actions like the Vertex/Nordost tools for making better audio measurements. The field has historically been lacking of sufficient measurements to characterize these effects. I have myself tried to do exactly what they are doing, with limited success, when I used to design cables from 1996 to 2000. Correlating analog before and after signals in perfect sync is a difficult task for sure. This demonstrates differences in dynamics, which is the foremost problem with most consumer audio gear. Most gear compresses due to deficiencies in the component power distribution system as well as slow reacting DC power supplies. Cables can also be at fault, but to a lesser degree. More difficult to measure cable effects IME.
Steve N.
Empirical Audio