Pegasus said:
' However... a few points about MQA are IMO brillant:
- the "information density" in the range above 22kHz is *way* below that in the midrange or audio range. To double, quadruple or "octuple" (;-) the sampling rate for *objecively* (measured and sampled) very small amounts of information is not elegant. It is in a certain way an idiocy.Thinking about how to "underfeed" this information into normally sampled digital files is a brillant idea (IMO). "
Actually, no. It's not brilliant. The brute horsepower behind digital audio has always lied in three distinct areas:
1) the precision of high speed switching circuits that affords greater bandwidth and linearity
2) the low noise that is possible with high bandwidth low voltage logic signaling
3) the accuracy (repeatability) of a high resolution (precision) discrete time and discrete amplitude system
Your comment above demonstrates a complete lack of understanding as to what actually has given digital audio the strengths it has always had over traditional analog approaches. Bandwidth (high sampling rate) for digital audio is an indispensable tool that serves as the foundation for high levels of linearity and accuracy. It essentially represents the point of the spear in the fight to overcome human hearing's ability to detect error. The fact that human hearing is limited to 20khz is what makes digital audio sound good. If we could hear at frequencies above the sampling rate - it would sound like the ones and zero trash that it truly is. Without a sampling rate well beyond human hearing, it would be impossible to create digital audio that appears to us to be completely linear and accurate.
If there is anything that can and should be sacrificed in terms of improving efficiency of the standard - it is at the amplitude precision end. There has never been a need for playback dynamic range to far exceed the threshold for pain and rapid hearing damage/loss. Ask any physician and they will tell you - 145db is insane. I've heard a lot of stupid arguments saying we need well over 100db in dynamic range. In my experience however, even very elaborate well constructed audio systems struggle to produce full bandwidth dynamic peaks in excess of 120 db. In the real world that means at 120 db, sound you hear is about 80db above what is barely detectable in a completely silent room. Does anyone in this forum think they will be able to detect someone whispering right next to them if blindfolded and listening to music blaring at 120 db? This is just one example of how impractical the desire for 24 bit resolution really is.
' However... a few points about MQA are IMO brillant:
- the "information density" in the range above 22kHz is *way* below that in the midrange or audio range. To double, quadruple or "octuple" (;-) the sampling rate for *objecively* (measured and sampled) very small amounts of information is not elegant. It is in a certain way an idiocy.Thinking about how to "underfeed" this information into normally sampled digital files is a brillant idea (IMO). "
Actually, no. It's not brilliant. The brute horsepower behind digital audio has always lied in three distinct areas:
1) the precision of high speed switching circuits that affords greater bandwidth and linearity
2) the low noise that is possible with high bandwidth low voltage logic signaling
3) the accuracy (repeatability) of a high resolution (precision) discrete time and discrete amplitude system
Your comment above demonstrates a complete lack of understanding as to what actually has given digital audio the strengths it has always had over traditional analog approaches. Bandwidth (high sampling rate) for digital audio is an indispensable tool that serves as the foundation for high levels of linearity and accuracy. It essentially represents the point of the spear in the fight to overcome human hearing's ability to detect error. The fact that human hearing is limited to 20khz is what makes digital audio sound good. If we could hear at frequencies above the sampling rate - it would sound like the ones and zero trash that it truly is. Without a sampling rate well beyond human hearing, it would be impossible to create digital audio that appears to us to be completely linear and accurate.
If there is anything that can and should be sacrificed in terms of improving efficiency of the standard - it is at the amplitude precision end. There has never been a need for playback dynamic range to far exceed the threshold for pain and rapid hearing damage/loss. Ask any physician and they will tell you - 145db is insane. I've heard a lot of stupid arguments saying we need well over 100db in dynamic range. In my experience however, even very elaborate well constructed audio systems struggle to produce full bandwidth dynamic peaks in excess of 120 db. In the real world that means at 120 db, sound you hear is about 80db above what is barely detectable in a completely silent room. Does anyone in this forum think they will be able to detect someone whispering right next to them if blindfolded and listening to music blaring at 120 db? This is just one example of how impractical the desire for 24 bit resolution really is.