Hey Kurt,
I'm interested too in why this works. I've been trying to find an intelligible(!) article on clocks and jitter reduction, but without a lot of success. There are a number of good articles out there that explain Jitter, but they don't go deeply into the cure. At least, not so a non-engineer non-math geek can understand it!
Audioengr, you seem to have a great grasp of this - I know you produce the Pace Car, which a lot of people like a lot. Are there really so many clocks involved? Could you please define them for us, and their different roles? It would certainly broaden my understanding of this jitter problem we area all looking to solve!
I'm interested too in why this works. I've been trying to find an intelligible(!) article on clocks and jitter reduction, but without a lot of success. There are a number of good articles out there that explain Jitter, but they don't go deeply into the cure. At least, not so a non-engineer non-math geek can understand it!
Audioengr, you seem to have a great grasp of this - I know you produce the Pace Car, which a lot of people like a lot. Are there really so many clocks involved? Could you please define them for us, and their different roles? It would certainly broaden my understanding of this jitter problem we area all looking to solve!