Mac: Who'd have thought of getting upside-down in an amplifier?
Jeff: If it wasn't caused by the economy, it certainly affected the economy, with 19,000 jobs lost.
Ferrari: RMAF this year will have more exhibitors than ever, and manufacturers don't spend money on shows that don't produce for them. The manufacturers doing well right now are generally long-established brands. It's very, very difficult for new brands to break into a shrinking pool of dealers, many of whom are thinning out the number of brands they're carrying.
Map: It's hard for me to think that things are better than ever when much of the biz is on life-support. Clearly it's a buyer's market, but at what cost, long-term?
Sherpa: Yup; upscale gaming is largely untapped, but offers great promise for audio sales.
Chaz: Gloomy. Bizarre how artists used to put on shows so as to sell records, and now the recordings just draw in audiences for live shows.
Many US manufacturers are surviving on sales to overseas markets, and many foreign markets are fairly robust. Many well-respected, successful brands have no presence or limited presence in the US. Gryphon comes to mind.
Mac: The old pool of customers is indeed diminished, diminishing, and dying out. That doesn't mean quality sound won't find an audience. As we've said here repeatedly, it's got to go to the iPodders, gamers, can-fans, and so on.
Shad: I've said it before, I'll say it again: in audio, EVERYTHING matters. Voodoo? In some cases. Whether or not it's cool to believe in it or even logical, a lot of that weird and even laughable gear can make a big difference in the sound.
Having said that: would you want to emphasize that if you have any hope of acceptance in the mainstream marketplace? Of course not.
Thanks to you all for your insights.
Jeff: If it wasn't caused by the economy, it certainly affected the economy, with 19,000 jobs lost.
Ferrari: RMAF this year will have more exhibitors than ever, and manufacturers don't spend money on shows that don't produce for them. The manufacturers doing well right now are generally long-established brands. It's very, very difficult for new brands to break into a shrinking pool of dealers, many of whom are thinning out the number of brands they're carrying.
Map: It's hard for me to think that things are better than ever when much of the biz is on life-support. Clearly it's a buyer's market, but at what cost, long-term?
Sherpa: Yup; upscale gaming is largely untapped, but offers great promise for audio sales.
Chaz: Gloomy. Bizarre how artists used to put on shows so as to sell records, and now the recordings just draw in audiences for live shows.
Many US manufacturers are surviving on sales to overseas markets, and many foreign markets are fairly robust. Many well-respected, successful brands have no presence or limited presence in the US. Gryphon comes to mind.
Mac: The old pool of customers is indeed diminished, diminishing, and dying out. That doesn't mean quality sound won't find an audience. As we've said here repeatedly, it's got to go to the iPodders, gamers, can-fans, and so on.
Shad: I've said it before, I'll say it again: in audio, EVERYTHING matters. Voodoo? In some cases. Whether or not it's cool to believe in it or even logical, a lot of that weird and even laughable gear can make a big difference in the sound.
Having said that: would you want to emphasize that if you have any hope of acceptance in the mainstream marketplace? Of course not.
Thanks to you all for your insights.