There are two basic types of digital computer music streaming: 1) USB or Firewire driven and 2) network driven
If you are using USB or Firewire, it uses some or all of the audio stack S/W in the computer. Therefore, improvements in sound quality can be achieved by using Amarra, Jriver or Pure Music player software to avoid some of the audio stack nasties. Once these are avoided, the audio quality can be the best available, as supporting hi-res.
If you are using wired or wireless networked via Squeezebox Touch, then the data is the data and the audio stack is not involved. Player software is custom for each device, such as Sonos or Touch (Squeezecenter) or AppleTV (iTunes). Most of these do not support hi-res or are limited to 24/96.
Apple creates kind of a hybrid of networking and core audio, so its not a good thing. Their airplay sends the file WiFi only from core audio and encodes it as apple lossless. Not good. its not just "data".
Steve N.
Empirical Audio
If you are using USB or Firewire, it uses some or all of the audio stack S/W in the computer. Therefore, improvements in sound quality can be achieved by using Amarra, Jriver or Pure Music player software to avoid some of the audio stack nasties. Once these are avoided, the audio quality can be the best available, as supporting hi-res.
If you are using wired or wireless networked via Squeezebox Touch, then the data is the data and the audio stack is not involved. Player software is custom for each device, such as Sonos or Touch (Squeezecenter) or AppleTV (iTunes). Most of these do not support hi-res or are limited to 24/96.
Apple creates kind of a hybrid of networking and core audio, so its not a good thing. Their airplay sends the file WiFi only from core audio and encodes it as apple lossless. Not good. its not just "data".
Steve N.
Empirical Audio