10-05-12: SabaiHi Sabai - I think we are more or less in agreement. To clarify my views, here are some comments I made on the "They are here" vs. "You are there" thread...
The question of what creates sound stage is an interesting one. In an open-air concert the sound does not come from all directions. It comes primarily from the amplification system used by the performers. In enclosed spaces like studios and concert halls reflected sound comes into play. All recordings contain the ambient cues for the venue where the performance took place. Better quality recordings contain more of this information. The better the audio system the more ambient cues can be retrieved and reassembled to create a more pleasing sound stage.
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Ambient cues provide information about features of a physical space like: size, shape, materials, and object position. Every listening room contains an abundance of ambient cues. The specific characteristics of those ambient cues are relevant to the audiophile, for the following reason:
During playback, the ambient cues of the recording space are COMBINED with the ambient cues of the listening space.
The combination of the ambient cues of the recording space with the ambient cues of the listening space creates, in effect, a NEW SET OF AMBIENT CUES. I will call this new set of ambient cues the playback space. In other words:
Recording space + Listening space = Playback space
The playback space is what the audiophile actually hears at the listening position. It is the combination of the ambient cues of the recording space and the ambient cues of the listening space.
When trying to create the illusion that you are there, an audiophile tries to create a playback space whose ambient cues are as close as possible to the ambient cues of the recording space. As I see it, there are two possible ways to go about this:
1. Construct a listening space whose ambient cues resemble the ambient cues of the recording space.
2. Construct a listening space that minimizes ambient cues.
...Both approaches have liabilities, but it is the liabilities of the second approach that are relevant at the moment, for the following reason:
To the extent that you minimize the ambient cues of the listening space, the sound arriving at the listener will not be OMNIDIRECTIONAL. It will be BIDIRECTIONAL, assuming you are listening in stereo. Even if the recording has OMNIDIRECTIONAL ambient cues, what you will hear at the listening position is the BIDIRECTIONAL presentation of OMNIDIRECTIONAL ambient cues...
That difference is the fundamental limitation in the approach of minimizing the ambient cues of the listening room when trying to create the illusion that "you are there."
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I went on in the same thread to propose a third approach to creating the illusion that "you are there"...
3. Construct a listening space that is acoustically ambiguous.
I believe that, of the three approaches, this last one allows for the widest range of recording spaces to be realistically represented in the listening room.
As I mentioned in my last post, I don't believe that the illusion that "you are there" is the same thing as "holographic sound." I think the latter is possible without the former. Having said that, I also believe that efforts to enhance the illusion that "you are there" will usually enhance the experience of "holographic sound."
IMO, IME, YMMV, etc.
Bryon