I designed and developed quite a number of room acoustics devices that address a wide range of room acoustics problems. My very first product was going to be Ortho Ears for improving dynamic range, modeled after Mr. Spock’s ears, but that product was overcome by events, perhaps fortuitously. Off the top of my head I have at least SEVEN room acoustics products, including some quantum mechanical ones. I developed the first comprehensive crystal-based product line for resonance control and room acoustics control. I have also spent much time and effort studying room acoustics dynamics, including mapping out the sound pressures of the entire 3D space of the room. I have built my own Helmholtz resonators of various sizes, including a 15 foot long folded horn resonator for very low frequencies. I have my own ceramic version of the tiny little 1” bowl acoustic resonators. My hands have not been soaking in Ivory liquid, Junior.
Getting back to the whole laminar flow issue for a second, we know that air moves in the room while music is playing. We also know that acoustic waves themselves travel through air at the speed of sound. These high speed acoustic waves striking a surface would be like waves of water striking the beach, no? So the dynamics of the acoustic wave + air hitting a surface would obviously have a much greater impact than one might imagine. That’s why I measure sound pressure peaks in some locations around the room that are 10 times higher than the average sound pressure in the room. That’s a lot of energy, no?