Yes for me it is low jitter, better differential linearity and less noise with 6 bit sigma delta DACs that are the reason for recent improvements in sound.
Upsampling helps randomize differential non-linearity.
As usual, noise is always assumed to be random and if high enough it can be all filtered out. The reality is that it is rarely perfectly random. Just like jitter, if it was simply all random then it would never have been a problem to begin with.
R2R has its merits as a technology but is limited in resolution due to differential non-linearity. 6 bit delta sigma DACs are kind of hybrid between old single bit sigma delta and R2R.
That said DSD is still a highly elegant approach especially at 4x or higher, as it inherently has great linearity and then noise is pushed way up and far out of the way.
It seems that DAC chips do suffer from everything being crammed together on a chip. So discrete DACs like PS Audio DS and others seem to have a more analog sound even if their measured performance is not as impressive as the latest Sabre based DAC.
Lots of ways to skin a c@t!
Upsampling helps randomize differential non-linearity.
As usual, noise is always assumed to be random and if high enough it can be all filtered out. The reality is that it is rarely perfectly random. Just like jitter, if it was simply all random then it would never have been a problem to begin with.
R2R has its merits as a technology but is limited in resolution due to differential non-linearity. 6 bit delta sigma DACs are kind of hybrid between old single bit sigma delta and R2R.
That said DSD is still a highly elegant approach especially at 4x or higher, as it inherently has great linearity and then noise is pushed way up and far out of the way.
It seems that DAC chips do suffer from everything being crammed together on a chip. So discrete DACs like PS Audio DS and others seem to have a more analog sound even if their measured performance is not as impressive as the latest Sabre based DAC.
Lots of ways to skin a c@t!