hope you don’t mind me doing this in several parts, works better for me
When I got into designing audio products I focused more on metals, shapes, springs and other methods and materials, and the longer I was exploring the more I ran into issues that I ended up calling "energy blockage". I found that there are three main parts to energy movement, flow, resistance and interaction. I also discovered that energy interacts with mechanical conduits that pass energy in a way that is interactive with gravity, weak force, strong force and electromagnetism. All this is easy to look up or you can come to TuneLand where we looked it up for you and we’ve written about forever.
When we look at a component or wire or any audio part it’s easy to think with our eyes and not think about the forces that make the system work. If we were to put on our "field & wave" glasses we would see a lot more going on than what our eyes are seeing alone. That space between us and those components and parts are full of interactive forces. If we looked inside those components we would see the same thing, and if we looked at a micro level we would still see the same thing, tons of interacting energy.
What do these forces affect in audio? Everything about audio falls right in the crosshairs of the 4 interactions. And these 4 interactions are in in-ter-change with the audio signal non-stop. You can change the interaction, you can convert it to another form but you can't get rid of it. Space inside of our atmosphere must stay in full mode. You're not going to create a black hole with no interaction when it comes to the AC of an audio system. When you make a change to the interaction you are also making a change to the sound. The sound (audio) is part of the interaction. There is no separation between audio and the forces, they are one and the same. If you take the forces out of audio there would be no sound.
mg