@atdavid
Blame yourself or bug @mikelavigne if your question wasn’t answered.
Analog consoles already soft clip. They won’t add the saturation of reel-to-reel. You are incorrect about the lack of need with 24 bit gear. There are many professional recording engineers that push the levels, and digitally clip the signal during recording. Even worshipped mastering engineer, Steve Hoffman, is guilty of digital clipping in his masters.
Anyone claiming that digital is worse than analog because of "real world dynamics" is misguided. These individuals likely enjoy the saturation of "tape" and the compression added, vs. the higher audible digital distortion from higher signal levels, during dynamic passages. With the right processing, that is no longer an issue with digital. The manufacturers just haven’t figured it out, no matter how much their gear costs ", and that is where we are now."
You only answered a very small portion of the question I asked and effectively ignored the most significant part of it.No offense mikelavigne...
Vs.Serious question for everyone.
Blame yourself or bug @mikelavigne if your question wasn’t answered.
As well, are you implying it would be impossible to build an analog limiter that soft-clips like magnetic tape and put that in the circuit before the A/D? (not that that would have been needed in the last 20 ish years with 24 bit A/D with 20+ bits effective for studio equipment)
Analog consoles already soft clip. They won’t add the saturation of reel-to-reel. You are incorrect about the lack of need with 24 bit gear. There are many professional recording engineers that push the levels, and digitally clip the signal during recording. Even worshipped mastering engineer, Steve Hoffman, is guilty of digital clipping in his masters.
Anyone claiming that digital is worse than analog because of "real world dynamics" is misguided. These individuals likely enjoy the saturation of "tape" and the compression added, vs. the higher audible digital distortion from higher signal levels, during dynamic passages. With the right processing, that is no longer an issue with digital. The manufacturers just haven’t figured it out, no matter how much their gear costs ", and that is where we are now."