Is the complexity due to the nature of how Transports, output stages and cabling is currently implemented for the purposes of digital audio? The notion of bits-are-bits comes, for me, from the notion that in any other application of computers, I take for granted the transfer of a set of binary data from one circuit board to another in bit-perfect fashion. All sorts of things I do every day would not work, or not work nearly as well, if this wasn't the case.
So, my point has always been, if the current transport-output stage-cable is so flawed as to introduce such widely audible differences, why wouldn't we first engineer a basic transport to accomplish in audio what we take for granted elsewhere?
I'm not an EE, so I could easily just be not understanding something. But I collect, route and deliver digital information globally as a profession, and it would just seem that audible mishandling of the data in a three-foot digital audio connection should either 1) be able to leverage the technologies so cheap and prevalent in other digital data applications, or 2) I should be spending huge portions of my day dealing with errors in my data transfer applications, which I don't.