^I'm sorry, but I don't understand the first sentence.
Headphones are typically an unnatural way of hearing things. Some headphones use signal processing to try and compensate for this unnaturalness.
Old fashioned loudness controls allow for some compensation of the way the human ear perceives sound at unnatural lower volume levels. Which interestingly enough, is further argument as to how the above mentioned graph only reflects human hearing/perception vis-a-vis an accurate stimuli.
Headphones are typically an unnatural way of hearing things. Some headphones use signal processing to try and compensate for this unnaturalness.
Old fashioned loudness controls allow for some compensation of the way the human ear perceives sound at unnatural lower volume levels. Which interestingly enough, is further argument as to how the above mentioned graph only reflects human hearing/perception vis-a-vis an accurate stimuli.