"Defining sibilance as too much precision or clarity seems a bit oxymoronic, though. How can you have too much?"
Again, its a subjective term and not everyone will explain it the same way. But in the above case, a good example would be a microscope. Just as you would bring forth detail that you would not normally see with the naked eye, an audio system has the potential to reveal more detail than you would hear naturally. For example, most vocals are recorded with microphones that are very close to the singer. So in reality, unless someone is talking or singing directly into your ear, you have the potential to hear much more detail in the recorded voice than you would under normal conditions where the person would be much further away.
If you look at the playback side of the equation, the problem can be further enhanced by component choice. I've always felt that one of the reasons sibilance is so annoying on speakers that have metal tweeters, is the fact that there are no parts of our bodies that are made out of metal. Its very difficult to make a metal speaker driver have the timbrel accuracy needed to reproduce the human voice when the materials that we are made of are so vastly different than metal.
Keep in mind though, as I said before, I'm just giving a couple of examples based on my own subjective judgment and that the issue of sibilance is a much broader topic than I'm going over here.
"By saying HF are being stretched to sibilance with soft tweeters to me is more accurate since distortion is after all the result which is in the end a loss of original content/experience."
That's a very good example of how subjective this topic can be. When you say that high frequencies are stretched to sibilance with soft tweeters, I have a hard time visualizing what you are referring to. But that doesn't mean you're wrong. Its very difficult to describe in words how something sounds.
Again, its a subjective term and not everyone will explain it the same way. But in the above case, a good example would be a microscope. Just as you would bring forth detail that you would not normally see with the naked eye, an audio system has the potential to reveal more detail than you would hear naturally. For example, most vocals are recorded with microphones that are very close to the singer. So in reality, unless someone is talking or singing directly into your ear, you have the potential to hear much more detail in the recorded voice than you would under normal conditions where the person would be much further away.
If you look at the playback side of the equation, the problem can be further enhanced by component choice. I've always felt that one of the reasons sibilance is so annoying on speakers that have metal tweeters, is the fact that there are no parts of our bodies that are made out of metal. Its very difficult to make a metal speaker driver have the timbrel accuracy needed to reproduce the human voice when the materials that we are made of are so vastly different than metal.
Keep in mind though, as I said before, I'm just giving a couple of examples based on my own subjective judgment and that the issue of sibilance is a much broader topic than I'm going over here.
"By saying HF are being stretched to sibilance with soft tweeters to me is more accurate since distortion is after all the result which is in the end a loss of original content/experience."
That's a very good example of how subjective this topic can be. When you say that high frequencies are stretched to sibilance with soft tweeters, I have a hard time visualizing what you are referring to. But that doesn't mean you're wrong. Its very difficult to describe in words how something sounds.