Dear Halcro: Yes.
+++++ " I'm not sure exactly how you can 'nullify' the characteristics of the various speaker systems " +++++
examples: looking for system/item resolution I take the PB track and the first step is try to hear/heard how many Patricia breaths you can discern in the first three minutes of that track: here I don't care about speakers or my preferences, I only have to count.
In the same track ( somewhere ) I have to discern how the system/item perform when the battery/drum player hit ( several fast hitting. ) the big cymbal in the outer cymbal place/side: some items only can give you a shshshshsh sound when in other with better resolution you can hear the initial stick hit ( each one ) followed for the shshshshsh: again I don't care about preferences or the like, it has the resolution or not.
There is other part on that same cymbal where the player hits in the inside cymbal part where different items give you different resolution level.
In the Hotel California track between other things I use it for azymuth where I/you either don't care about preferences or system signature.
That's why is very difficult that a process of this kind can fail, certainly is not perfect but IMHO and due to my experience on it is 90%-95% secure.
You can " design " your own process and over the time with practice you can attain that same 90%-95% of confidence with.
Regards and enjoy the music,
Raul.
+++++ " I'm not sure exactly how you can 'nullify' the characteristics of the various speaker systems " +++++
examples: looking for system/item resolution I take the PB track and the first step is try to hear/heard how many Patricia breaths you can discern in the first three minutes of that track: here I don't care about speakers or my preferences, I only have to count.
In the same track ( somewhere ) I have to discern how the system/item perform when the battery/drum player hit ( several fast hitting. ) the big cymbal in the outer cymbal place/side: some items only can give you a shshshshsh sound when in other with better resolution you can hear the initial stick hit ( each one ) followed for the shshshshsh: again I don't care about preferences or the like, it has the resolution or not.
There is other part on that same cymbal where the player hits in the inside cymbal part where different items give you different resolution level.
In the Hotel California track between other things I use it for azymuth where I/you either don't care about preferences or system signature.
That's why is very difficult that a process of this kind can fail, certainly is not perfect but IMHO and due to my experience on it is 90%-95% secure.
You can " design " your own process and over the time with practice you can attain that same 90%-95% of confidence with.
Regards and enjoy the music,
Raul.