Herman: If the stylus wasn't "scraping" its' way through the vinyl troughs, it wouldn't be generating heat at the tip. That heat is wasted energy due to unnecessary friction. It's pretty simple when you break it down.
Amplitude modulations in the vinyl surface should simply produce vertical displacement of the cantilever. This vertical displacement is the result of energy transfer, which produces voltage from the cartridge and the accompanying music from your phono stage. There is some horizontal deflection also as there are various amplitude passages that occur in one channel that don't occur simultaneously in the other channel. This is what gives us output in the individual right / left channels.
As such, the "friction" between the stylus and the vinyl groove comes from the fact that the stylus is NOT centered in the mass majority of grooves. As a result, the cantilever is constantly being twisted rather than being pushed up and down on loud to quiet passages or side to side during left to right / right to left signal changes. This is how records get "worn out" due to the "cutting action" of the diamond "dragging" across the sides of the grooves, not through the center of the grooves.
If you can align the stylus in a fashion that it stays relatively centered in the grooves, you'll find that surface noise is drastically reduced and stylus' will last a LONG time. Then again, you can't ever hope to achieve this type of performance from a pivoted arm due to the very nature of the design.
As to your comments about servo's, they can be made quite fast and quite good. Compared to a pivoted arm that can only be correct in two places ( at best ) along the entire side of an LP, i'll take a well designed servo controlled linear tracker any day of the week. I would rather have something that was "very close" most of the time as compared to something that was "rarely correct" at best due to the law of averages.
As far as introducing more drag to compensate for other drag, that sounds like complimentary colourations to me. Neither is "right", but you end up with something that is bearable. It's not necessarily "good", but it works. Like i said, you can throw money at a design, but that doesn't make it good. It might be better than others of similar design, but that doesn't make it good. It just makes it slightly better than "poor" because it isn't quite as obvious due to the blatant errors being covered up. Sean
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Amplitude modulations in the vinyl surface should simply produce vertical displacement of the cantilever. This vertical displacement is the result of energy transfer, which produces voltage from the cartridge and the accompanying music from your phono stage. There is some horizontal deflection also as there are various amplitude passages that occur in one channel that don't occur simultaneously in the other channel. This is what gives us output in the individual right / left channels.
As such, the "friction" between the stylus and the vinyl groove comes from the fact that the stylus is NOT centered in the mass majority of grooves. As a result, the cantilever is constantly being twisted rather than being pushed up and down on loud to quiet passages or side to side during left to right / right to left signal changes. This is how records get "worn out" due to the "cutting action" of the diamond "dragging" across the sides of the grooves, not through the center of the grooves.
If you can align the stylus in a fashion that it stays relatively centered in the grooves, you'll find that surface noise is drastically reduced and stylus' will last a LONG time. Then again, you can't ever hope to achieve this type of performance from a pivoted arm due to the very nature of the design.
As to your comments about servo's, they can be made quite fast and quite good. Compared to a pivoted arm that can only be correct in two places ( at best ) along the entire side of an LP, i'll take a well designed servo controlled linear tracker any day of the week. I would rather have something that was "very close" most of the time as compared to something that was "rarely correct" at best due to the law of averages.
As far as introducing more drag to compensate for other drag, that sounds like complimentary colourations to me. Neither is "right", but you end up with something that is bearable. It's not necessarily "good", but it works. Like i said, you can throw money at a design, but that doesn't make it good. It might be better than others of similar design, but that doesn't make it good. It just makes it slightly better than "poor" because it isn't quite as obvious due to the blatant errors being covered up. Sean
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