Nice post; I agree with your take on the subject and feel that I am in the same boat. Some thoughts that come to mind:
I think that it is true that "back in the day" there seemed to be fewer choices, and many of those choices seemed to be able to tap into and give us that elusive quality that some of us refer to as musicality (like the sound of live; or, at least, having a good dose of it). I think that part of the reason for this was, ironically, because of the very limitations of the equipment. Contrary to what some fans of vintage equipment feel, I think that, overall, today's gear is infinitely better. The problem and irony are that as gear has become "better" (more transparent to the source) it also becomes easier and easier to put together a system that sounds poor (unlike the sound of live). However, it also becomes possible to put together a system that is far better than anything that I heard back in the day if one is willing to devote the time and research and deal with the inevitable mistakes? Not easy, considering just how many choices there are. Personally, I try not to stray too far away from the approach to system building that made it so much fun back then.
I think that it is true that "back in the day" there seemed to be fewer choices, and many of those choices seemed to be able to tap into and give us that elusive quality that some of us refer to as musicality (like the sound of live; or, at least, having a good dose of it). I think that part of the reason for this was, ironically, because of the very limitations of the equipment. Contrary to what some fans of vintage equipment feel, I think that, overall, today's gear is infinitely better. The problem and irony are that as gear has become "better" (more transparent to the source) it also becomes easier and easier to put together a system that sounds poor (unlike the sound of live). However, it also becomes possible to put together a system that is far better than anything that I heard back in the day if one is willing to devote the time and research and deal with the inevitable mistakes? Not easy, considering just how many choices there are. Personally, I try not to stray too far away from the approach to system building that made it so much fun back then.