Well, a few random thoughts from the peanut gallery.........
Q 'Air' - Is it additive? That is does it come from the design or implementation of equipment/set up. Or subtractive? That is does it come from the source and does it pass through the system un-changed?
IMHO, being a pin-point imaging nut, with some emphasis on depth of image, I conclude that the only important 'air' I want to hear is in the recording. This information can be masked by the system/set up.
I conclude 'Air' and 'Depth of Image' can, and actually only do, exist, in relationship to the system's resolution/transparency. Dull system - no air. Bright system, maybe some 'air' but lots of long term fatigue. If you have a transparent system, including no 'noise', you might well hear something folks call air, I think.
I sort of agree with Ralph re speed - too much speed usually means fast rise times (good) combined with fast decay (bad) or slow decay (also bad). You have to put on your Goldilock's hat. Appropriate decay time can make a huge difference and IMHO isn't often discussed in relationship to its importance to the naturalness of the sound. But too me that is just one of the issues involved in 'resolution'.
FWIW.
Q 'Air' - Is it additive? That is does it come from the design or implementation of equipment/set up. Or subtractive? That is does it come from the source and does it pass through the system un-changed?
IMHO, being a pin-point imaging nut, with some emphasis on depth of image, I conclude that the only important 'air' I want to hear is in the recording. This information can be masked by the system/set up.
I conclude 'Air' and 'Depth of Image' can, and actually only do, exist, in relationship to the system's resolution/transparency. Dull system - no air. Bright system, maybe some 'air' but lots of long term fatigue. If you have a transparent system, including no 'noise', you might well hear something folks call air, I think.
I sort of agree with Ralph re speed - too much speed usually means fast rise times (good) combined with fast decay (bad) or slow decay (also bad). You have to put on your Goldilock's hat. Appropriate decay time can make a huge difference and IMHO isn't often discussed in relationship to its importance to the naturalness of the sound. But too me that is just one of the issues involved in 'resolution'.
FWIW.