Bryon, regarding your recent post on ambience cues, directionality and listening rooms, I think you may be overlooking some aspects of what is going on with respect to the cues in the recording versus the cues from the listening room.
Consider doing the playback in exactly the same space as the recording. You set up the speakers and the equipment to optimally reproduce the soundstage, and put the listener in the position of the microphone that recorded the performance. Thus, your listening space exactly reproduces the recording space. Is this the optimal space for creating the you are there experience? I dont think so, but it illustrates some issues:
1) Consider a single drum hit. From the optimal listening position, the stereo effect tells you that there is a drum set on the stage, left of center. What does the wall directly to the right of the speakers see? It sees two sources (the left and right speakers), separated in time by the distance between the speakers. The reflections along the wall will see a delay between the two sources that varies something like the sine of the takeoff angle. The same for the left wall, other objects in the room, etc. This effect does not exist in the original performance. These echoes come to your ears as something other than what the single source on the recording produced. Lets call it source distortion.
2) Now lets replace the pair of speakers with a single speaker in the position of the drum set. The drum hit now behaves as a single source: the direct wave travels from the speaker to the listener as it should, and then hits (say) the back wall and comes back to the listener at exactly the same time as the echo in the recording gets to the listener as a direct wave. Thus, you have achieved your goal of reinforcing the primary cue. But the recorded echo itself then travels to the rear wall and comes back to the listener as a secondary echo that did not exist in the original performance. Lets call this echo distortion.
3) Of course, your room is not exactly the configuration of the recording room, so on top of #1 and #2, you hear your primary room echo and the echo on the recording at different times. Lets call this temporal distortion.
In general, to get ambience cues on the recording to be omnidirectional in your listening space, you would have a) primary echoes from your listening room that were stronger than the secondary recorded echoes, and thus dominant, b) recorded ambience cues reflected by your room that arrived at your ears too late (i.e., the reflected ambience cues will be out of sync with the directly radiated (from the speakers) ambience cues), and c) many of the reflections suffering from source distortion.
I see this as a continuum. If you succeed in recreating a recording space perfectly, you get source and echo distortion with it. If your space is some average of the spaces you prefer (say, a generic jazz club), or you listen to recordings recorded in more than one place, youll also get temporal distortion. If you manage to suppress echo and temporal distortion (or the recording has weak ambience cues), then the direct echoes from your room will dominate, and youll actually get a they are here effect, rather than the desired you are there effect. If you suppress your room so that the recorded cues dominate, you get you are there cues but theyll be bidirectional (but only if the recording has sufficient cues -- if it doesnt you may get a somewhat dead or recording studio sound).
So you have a range of recordings (from heavy cues to none), and a range of rooms (from live to dead), but it doesnt seem possible to have an optimal room for both ends of the spectrum (which I think youve said), and it doesnt seem possible to get time/phase correct omnidirectional ambience cues that arent dominated by your room, rather than the recording (short of electronic intervention, which you and Learsfool have said is not desirable).
To sum up, I think to the extent that you succeed in making the ambience cues from the recording omnidirectional, theyll be mis-timed, out of phase, and probably polarity flipped. And that is on top of all of the very strong room cues that you will necessarily generate to get the recorded cues to be omnidirectional. Or, to put it another way, I dont think it is possible to get the recorded cues to be omnidirectional without seriously compromising the you are there effect.
So, my theory:
1) Strong recorded cues + live room = a mess tending toward they are here
2) Strong recorded cues + dead room = your are there but bidirectional cues
3) Weak recorded cues + live room = they are here but if the room is sufficiently like the recording space, you approximate you are there for that space
4) Weak recorded cues + dead room = they are here (or in a studio)
All of this comes with the caveat that what I say may be true for certain kinds of cues and not others.
Consider doing the playback in exactly the same space as the recording. You set up the speakers and the equipment to optimally reproduce the soundstage, and put the listener in the position of the microphone that recorded the performance. Thus, your listening space exactly reproduces the recording space. Is this the optimal space for creating the you are there experience? I dont think so, but it illustrates some issues:
1) Consider a single drum hit. From the optimal listening position, the stereo effect tells you that there is a drum set on the stage, left of center. What does the wall directly to the right of the speakers see? It sees two sources (the left and right speakers), separated in time by the distance between the speakers. The reflections along the wall will see a delay between the two sources that varies something like the sine of the takeoff angle. The same for the left wall, other objects in the room, etc. This effect does not exist in the original performance. These echoes come to your ears as something other than what the single source on the recording produced. Lets call it source distortion.
2) Now lets replace the pair of speakers with a single speaker in the position of the drum set. The drum hit now behaves as a single source: the direct wave travels from the speaker to the listener as it should, and then hits (say) the back wall and comes back to the listener at exactly the same time as the echo in the recording gets to the listener as a direct wave. Thus, you have achieved your goal of reinforcing the primary cue. But the recorded echo itself then travels to the rear wall and comes back to the listener as a secondary echo that did not exist in the original performance. Lets call this echo distortion.
3) Of course, your room is not exactly the configuration of the recording room, so on top of #1 and #2, you hear your primary room echo and the echo on the recording at different times. Lets call this temporal distortion.
In general, to get ambience cues on the recording to be omnidirectional in your listening space, you would have a) primary echoes from your listening room that were stronger than the secondary recorded echoes, and thus dominant, b) recorded ambience cues reflected by your room that arrived at your ears too late (i.e., the reflected ambience cues will be out of sync with the directly radiated (from the speakers) ambience cues), and c) many of the reflections suffering from source distortion.
I see this as a continuum. If you succeed in recreating a recording space perfectly, you get source and echo distortion with it. If your space is some average of the spaces you prefer (say, a generic jazz club), or you listen to recordings recorded in more than one place, youll also get temporal distortion. If you manage to suppress echo and temporal distortion (or the recording has weak ambience cues), then the direct echoes from your room will dominate, and youll actually get a they are here effect, rather than the desired you are there effect. If you suppress your room so that the recorded cues dominate, you get you are there cues but theyll be bidirectional (but only if the recording has sufficient cues -- if it doesnt you may get a somewhat dead or recording studio sound).
So you have a range of recordings (from heavy cues to none), and a range of rooms (from live to dead), but it doesnt seem possible to have an optimal room for both ends of the spectrum (which I think youve said), and it doesnt seem possible to get time/phase correct omnidirectional ambience cues that arent dominated by your room, rather than the recording (short of electronic intervention, which you and Learsfool have said is not desirable).
To sum up, I think to the extent that you succeed in making the ambience cues from the recording omnidirectional, theyll be mis-timed, out of phase, and probably polarity flipped. And that is on top of all of the very strong room cues that you will necessarily generate to get the recorded cues to be omnidirectional. Or, to put it another way, I dont think it is possible to get the recorded cues to be omnidirectional without seriously compromising the you are there effect.
So, my theory:
1) Strong recorded cues + live room = a mess tending toward they are here
2) Strong recorded cues + dead room = your are there but bidirectional cues
3) Weak recorded cues + live room = they are here but if the room is sufficiently like the recording space, you approximate you are there for that space
4) Weak recorded cues + dead room = they are here (or in a studio)
All of this comes with the caveat that what I say may be true for certain kinds of cues and not others.