Bryon, I agree that experimentation is really the only way to answer some of these questions and likely the only way to find an ideal listening environment for a persons particular taste (aside from hiring someone who has the experience to design a room based on your expressed preferences -- though even that might take a few iterations or adjustments since it is unlikely that it will be right on the first pass (unless youve already heard exactly what you want and can point to it and say I want that.))
My point was mostly about the difficulty of getting the cues on the recording to be omnidirectional. If you achieve it, I think you also get a whole bunch of extra stuff from your room that you probably dont want and would likely swamp the recorded cues. And even then, to the extent that the cues on the recording are omnidirectional, theyll be mistimed and out of phase. Im not sure its physically possible (outside of electronic intervention) to get the cues *on the recording* to be both omnidirectional and sound realistic.
Right, I agree. But my point is again about the ambience cues in the recording. The primary signal in the music is generally going to dominate, and the cues are softer, lower SNR, and more diffuse. So, if you succeed in taming the distortions I mentioned for the primary, you also greatly diminish the omnidirectional nature of the cues -- probably completely out of existence. If you dont succeed in taming the primary reflections, then theyre likely to overwhelm the reflected cues. But this is an argument from theory, and there may be some middle ground where it could work.
If I understand you correctly, I think you are saying that one can, effectively, simulate ambience cues that approximate the cues on the recording, but are not sourced from the cues on the recording. If thats the case, I agree (with the caveat that if the cues on the recording are strong and not well-matched to the room, you are likely to get a mess). To achieve this, you will be structuring your listening space to create a certain ambience. If that matches well with your music, you may have a very pleasing live sound. If it doesnt, well, youll have to learn to live with it (or maybe have some movable absorption panels that can deaden the room effect when its not desirable).
I think, though, that purists will not like this approach. To the extent that you are creating ambience cues from the listening room, you are obscuring information on the recording. Learsfool, for example, might not like this approach for his listening, since hes expressed a strong preference to hear precisely what is on the recording down to the differentiation of concert halls on fifty-year-old records. That probably wouldn't be possible in a room that was not very dead, or with a soundfield that was not very focused.
My point was mostly about the difficulty of getting the cues on the recording to be omnidirectional. If you achieve it, I think you also get a whole bunch of extra stuff from your room that you probably dont want and would likely swamp the recorded cues. And even then, to the extent that the cues on the recording are omnidirectional, theyll be mistimed and out of phase. Im not sure its physically possible (outside of electronic intervention) to get the cues *on the recording* to be both omnidirectional and sound realistic.
The various kinds of room colorations you mention, what you are calling source distortion, echo distortion, and temporal distortion, are definitely things to be addressed. But it seems to me that these are precisely the kinds of things that an acoustically treated room DOES address. Source distortion is typically addressed by absorption or diffusion at the first order reflection points on the side walls and the ceiling. Echo distortion is typically addressed with diffusion behind the speakers. Temporal distortion is typically addressed by balancing the ratio of absorption to diffusion to achieve a specific reverberation time.
Right, I agree. But my point is again about the ambience cues in the recording. The primary signal in the music is generally going to dominate, and the cues are softer, lower SNR, and more diffuse. So, if you succeed in taming the distortions I mentioned for the primary, you also greatly diminish the omnidirectional nature of the cues -- probably completely out of existence. If you dont succeed in taming the primary reflections, then theyre likely to overwhelm the reflected cues. But this is an argument from theory, and there may be some middle ground where it could work.
My view is that omnidirectional ambient cues are more valuable than strictly accurate ambient cues for creating the illusion that "you are there." Having said that, I guess Im not as skeptical as you, Cbw, about the possibility of constructing a listening space whose acoustics allow for omnidirectional ambient cues that are REASONABLY ACCURATE to the recording.
If I understand you correctly, I think you are saying that one can, effectively, simulate ambience cues that approximate the cues on the recording, but are not sourced from the cues on the recording. If thats the case, I agree (with the caveat that if the cues on the recording are strong and not well-matched to the room, you are likely to get a mess). To achieve this, you will be structuring your listening space to create a certain ambience. If that matches well with your music, you may have a very pleasing live sound. If it doesnt, well, youll have to learn to live with it (or maybe have some movable absorption panels that can deaden the room effect when its not desirable).
I think, though, that purists will not like this approach. To the extent that you are creating ambience cues from the listening room, you are obscuring information on the recording. Learsfool, for example, might not like this approach for his listening, since hes expressed a strong preference to hear precisely what is on the recording down to the differentiation of concert halls on fifty-year-old records. That probably wouldn't be possible in a room that was not very dead, or with a soundfield that was not very focused.