Bryon, I agree with most everything in your recent post. I would like to point out one detail that I tried (probably unsuccessfully) to make in my most recent post. You say:
My point is that a reactive room reacts to everything in the signal, not just the ambience cues. Thus, with the drum hit I was talking about the direct wave reaches the microphone first* as a primary signal, then come the echoes, reverb, etc. in its wake. The cues come later, smaller in amplitude, and more stretched in time than the primary signal. So a room that reacts to the cues will always react also to the primary signal, and that signal will generally be stronger than the cues.
*While it is technically possible for a signal to reach the microphone before the direct wave, I don't think it is a big factor in most recordings.
-reactive room is a listening space with significant ambient cues. Hence a listening space that significantly interacts with the ambient cues of the recording during playback. A.k.a., a live room.
My point is that a reactive room reacts to everything in the signal, not just the ambience cues. Thus, with the drum hit I was talking about the direct wave reaches the microphone first* as a primary signal, then come the echoes, reverb, etc. in its wake. The cues come later, smaller in amplitude, and more stretched in time than the primary signal. So a room that reacts to the cues will always react also to the primary signal, and that signal will generally be stronger than the cues.
*While it is technically possible for a signal to reach the microphone before the direct wave, I don't think it is a big factor in most recordings.