"They are here" vs. "You are there"


Sometimes a system sounds like "they are here." That is, it sounds like the performance is taking place IN YOUR LISTENING ROOM.

Sometimes a system sounds like "you are there." That is, it sounds like you have been transported to SOME OTHER ACOUSTICAL SPACE where the performance is taking place.

Two questions for folks:

1. Do you prefer the experience of "they are here" or "you are there"?

2. What characteristics of recordings, equipment, and listening rooms account for the differences in the sound of "they are here" vs. "you are there"?
bryoncunningham
One thing I will say is that Blackbird Studio C is designed to be a recording space, and most definitely NOT a listening space.

Learsfool - According to the Blackbird Studio website, Studio C is a space for "editing, overdubbing, and mixing." In other words, it is NOT identified as a recording space. Maybe by "recording space," you meant re-recording space, i.e. mixing space.

In any case, Studio C is not designed to be a room for recording performers and instruments with microphones. It is a room for editing and mixing those recordings after they have been captured elsewhere. As such, it is a listening space "par excellence." In my view, ALL editing and mixing rooms are listening spaces. That seems to me to be an uncontroversial statement. Maybe I am missing something.

As they say, it would be mostly quite dead, and any reverb heard in there would sound very strange indeed if you were actually physically present.

My understanding is that Studio C is NOT acoustically dead, and that that was the whole point of using massive amounts of diffusion and very little absorption.

It is definitely designed for multi-track recording of electronic instruments primarily.

Again, my understanding is different. According to the website, Studio C is described as being designed for BOTH stereo and multi-track mixing.

I have several thoughts I would like to share with you about some things in those articles, which I think would be better to send you in a private email, as they would be slightly off topic here - I will do this hopefully tomorrow, through the audiogon system, if you don't mind.

Of course. :-)
Ah, point taken - my mistake. It is a mixing space, indeed. In one of those links, though, the room is indeed described as mostly anechoic, which is why I assumed that it is mostly dead. I also assumed this from looking at the pictures of the walls. I did not notice that the floors were wooden when I first looked at the pictures, that would most certainly make a difference, though I still don't think the room would sound like what a musician would call "live." I apologize for my misunderstanding, anyway.
As horrifying as it is to audiophiles, the future of creating the illusion that "you are there" may be digital signal processing. Tgrisham posted a thread today about a Stereo Times article about 3D audio. That got me searching the web for related information. In five minutes, I turned up this:

...we try to produce the illusion in a listener of being in a "virtual" acoustic environment which is entirely different from that of the space in which he (or she) is actually located. We are thus attempting to achieve the long sought-after goal of making a listener in his living room hear sound as if he were in a concert hall.

The availability of modern electronic technology for processing acoustic signals digitally has transformed our ability to generate this illusion, almost irrespective of the environment (living room, office or automobile interior) which surrounds the listener. The approach that we take is to process acoustic signals prior to their transmission by loudspeakers. We undertake this processing in order to generate the illusion in the listener that sound is coming from a number of "virtual" sources in well defined spatial positions relative to the listener. Of course, the intention of conventional "stereo" sound reproduction by loudspeakers is to produce just such an illusion, but two channel stereophony is capable only of producing acoustic virtual source images over a very narrow range of spatial positions, these being restricted to positions in the plane of, and in between, the two loudspeakers used for reproduction. The use of modern signal processing techniques can remove this restriction, even when only two loudspeakers are used for reproduction.

A number of approaches to "3D Audio" have been developed in recent years, but few have correctly tackled the basic signal processing problem that has to be solved. This is the design of a processing scheme that ensures that the correct signals are produced at the listener's ears. In order to achieve such a goal, the processing scheme has to account for the effect on the signal of the loudspeakers, of the transmission path (including room reflections), and of the effect of the listeners head and torso on the propagation of sound to the ears. The central problem to be tackled is one of "inversion" where all these effects have to be "turned upside down" (and thus compensated for) before the signals are transmitted by the loudspeakers. This is a problem with many technical subtleties, but by tackling it correctly, it's solution can produce remarkable results.

That is from University of Southampton's Institute of Sound and Vibration Research.

Soon we will be able to forget all about listening rooms, paradoxical or otherwise. :-o
Generally, I prefer "You are there". In this instance( http://www.youtube.com/watch?v=-FTEdn-Xvck ), I'd prefer she were here(Aussie women are VERY musical)! BTW- If you are easily offended....... DON'T WATCH! You've been warned.
To me most studio recordings sound like "there are here", and most live recordings sound like "you are there". It's probably caused by the extra cues for space and ambiance I'm not familiar with. I don't think it has to do much with the quality of the equipments.