Ah, point taken - my mistake. It is a mixing space, indeed. In one of those links, though, the room is indeed described as mostly anechoic, which is why I assumed that it is mostly dead. I also assumed this from looking at the pictures of the walls. I did not notice that the floors were wooden when I first looked at the pictures, that would most certainly make a difference, though I still don't think the room would sound like what a musician would call "live." I apologize for my misunderstanding, anyway.
"They are here" vs. "You are there"
Sometimes a system sounds like "they are here." That is, it sounds like the performance is taking place IN YOUR LISTENING ROOM.
Sometimes a system sounds like "you are there." That is, it sounds like you have been transported to SOME OTHER ACOUSTICAL SPACE where the performance is taking place.
Two questions for folks:
1. Do you prefer the experience of "they are here" or "you are there"?
2. What characteristics of recordings, equipment, and listening rooms account for the differences in the sound of "they are here" vs. "you are there"?
Sometimes a system sounds like "you are there." That is, it sounds like you have been transported to SOME OTHER ACOUSTICAL SPACE where the performance is taking place.
Two questions for folks:
1. Do you prefer the experience of "they are here" or "you are there"?
2. What characteristics of recordings, equipment, and listening rooms account for the differences in the sound of "they are here" vs. "you are there"?
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- 75 posts total
As horrifying as it is to audiophiles, the future of creating the illusion that "you are there" may be digital signal processing. Tgrisham posted a thread today about a Stereo Times article about 3D audio. That got me searching the web for related information. In five minutes, I turned up this: ...we try to produce the illusion in a listener of being in a "virtual" acoustic environment which is entirely different from that of the space in which he (or she) is actually located. We are thus attempting to achieve the long sought-after goal of making a listener in his living room hear sound as if he were in a concert hall. That is from University of Southampton's Institute of Sound and Vibration Research. Soon we will be able to forget all about listening rooms, paradoxical or otherwise. :-o |
A recent thread discusses a Stereo Times interview with Duke LeJeune of AudioKinesis. A passage in the interview struck me as relevant to an idea I've been trying to advance on this thread, namely that omnidirectional ambient cues are necessary for creating the illusion that "you are there." In the interview, Duke says: We are accustomed to thinking of reflections as causing coloration and degrading clarity, and philosophically we dont like the room adding to the recording something that was not originally there. But if the reverberant field is done right (which is something we can come back to), timbre is more natural and clarity is actually improved! Thats right, controlled tests have shown that speech intelligibility is improved by normal in-room reflections. Apparently the ear is better able to decipher complex sounds when it gets multiple looks in the form of reflections. The direction that reflections arrive from plays a role as well. Reflections that arrive from the same direction as the direct sound are more likely to be perceived as coloration than are reflections that arrive from the sides. And, reflections that arrive from the sides are more effective at imparting a sense of spaciousness and envelopment. One benefit of my recommended 45-degree toe-in is that it ensures a relatively large proportion of the reverberant energy will be arriving from the sides. The ear derives tonal balance from a weighted average of the incoming sounds, so the reverberant energy plays a significant role there. When the spectral balance of the reflections is very close to that of the first-arrival sound, perceived timbre is richer and more vivid. This is why we listen to grand pianos and choral groups in lively recital halls rather than in thickly-padded rooms. In my opinion the goal of high-end audio is to recreate, as closely as is practical, the perception of listening to live music. Interesting thoughts on the role of reverberant sound in creating what Duke calls "the perception of listening to live music," which seems to be another way of saying the perception that "you are there." |
- 75 posts total