Bryon, warmth is additive property and it is also subtractive and is a component of a neutral sound. An analogy using the most common meaning for the word warmth would be to take your ideal room temperature, say 70 degrees. This would be your 'neutral'. By subtracting warmth you would cool the room, by raising the temperature you would warm it. The same is true for reproduced sound when the term warmth is used.
Learsfool, we are in agreement, just misunderstanding the terms we are using. While we both agree studios are typically dead sounding, i.e. lacking reverberant sound, the source of the sound and therefore the fundamental frequencies of the live sound do not change therefore the 'body' and 'warmth' of the sound remain. With the absence of reverberant sound there is no 'air' or room ambience this defines the term ‘dead’ (giving recording engineers maximum possibilities in tailoring the sound).
Taking the opposite extreme, in a space with nothing but hard surfaces, the fundamental frequencies created by the source again do not change, the source is still ‘warm’ but the multiplying of frequencies bouncing off room surfaces (the specific frequencies and resulting ‘sound’ are dependent on the reflective qualities of the surfaces and the size of he room), giving a sound that is too ‘live’.
Interestingly, sounds in an anechoic chamber are as ‘pure’ as one could get because they are not influenced by room boundaries. We are not accustomed to being is an anechoic chamber so the sounds we hear in them sound eerily unnatural but in actuality they are as ‘perfect’ as possible, composed of the same frequencies and proportions as created by the source, we are just so used to the addition of reflected sound. So knowing no recording is ‘perfect’ this leads us back to the big question; What are we trying to achieve with our systems? I say, ‘If it sounds good, do it!’
Learsfool, we are in agreement, just misunderstanding the terms we are using. While we both agree studios are typically dead sounding, i.e. lacking reverberant sound, the source of the sound and therefore the fundamental frequencies of the live sound do not change therefore the 'body' and 'warmth' of the sound remain. With the absence of reverberant sound there is no 'air' or room ambience this defines the term ‘dead’ (giving recording engineers maximum possibilities in tailoring the sound).
Taking the opposite extreme, in a space with nothing but hard surfaces, the fundamental frequencies created by the source again do not change, the source is still ‘warm’ but the multiplying of frequencies bouncing off room surfaces (the specific frequencies and resulting ‘sound’ are dependent on the reflective qualities of the surfaces and the size of he room), giving a sound that is too ‘live’.
Interestingly, sounds in an anechoic chamber are as ‘pure’ as one could get because they are not influenced by room boundaries. We are not accustomed to being is an anechoic chamber so the sounds we hear in them sound eerily unnatural but in actuality they are as ‘perfect’ as possible, composed of the same frequencies and proportions as created by the source, we are just so used to the addition of reflected sound. So knowing no recording is ‘perfect’ this leads us back to the big question; What are we trying to achieve with our systems? I say, ‘If it sounds good, do it!’