Dubzilla, what you described above - balance, volume, effects - are all part of audio engineering. However, there is a lot more to audio engineering than just panning, volume and effects. Depth, height, air, etc is heavily dependent on miking/recording technique. This is how the real imaging magic is captured.
Without good miking/recording technique, mastering can only go so far...
Without good miking/recording technique, mastering can only go so far...