Gunbei, actually I just ran a FireWire (400) cable from the iBook to the G4 Tower. Opened up the Network prefs. From the "Show" dropdown select "Network Port Configurations". FireWire should be listed as an option (only if you've plugged in the cable). Make FireWire active.
You have to do this on both machines, of course. I started with the Tower and then did the iBook. It sets up DHCP like a regular network. I couldn't "see" the iBook from the Tower, but the iBook easily "saw" the Tower. Logged into the home directory and started copying files over. Easy cheesy. Then ejected the networked drive and unplugged.
Airport = 802.11b, Airport Extreme = 802.11g, no surprise they'd be fast enough for gaming. The more data a game has to move over the network, the harder it is to keep multiple systems in sync. So they try hard to require as little network activity as possible for low pings, etc. (At least, with FPS games that come on CDs, as opposed to MMORPGs where much of the world can exist on servers).
Check my math here, but I believe full CD quality is 1.44Mbps. 802.11b's ideal rate is about 10Mbps. So yes, that should be plenty to send full-quality audio files. But what happens when other traffic hits, say you're downloading a file at the same time? Does the computer compress the files on the fly? Does audio playback stutter? And will it do the same thing under all conditions? Wireless is cool, I use it all the time. But I'm definitely not above running an extra cable to get 100baseT.
Went to MicroCenter the other night to look at
You have to do this on both machines, of course. I started with the Tower and then did the iBook. It sets up DHCP like a regular network. I couldn't "see" the iBook from the Tower, but the iBook easily "saw" the Tower. Logged into the home directory and started copying files over. Easy cheesy. Then ejected the networked drive and unplugged.
Airport = 802.11b, Airport Extreme = 802.11g, no surprise they'd be fast enough for gaming. The more data a game has to move over the network, the harder it is to keep multiple systems in sync. So they try hard to require as little network activity as possible for low pings, etc. (At least, with FPS games that come on CDs, as opposed to MMORPGs where much of the world can exist on servers).
Check my math here, but I believe full CD quality is 1.44Mbps. 802.11b's ideal rate is about 10Mbps. So yes, that should be plenty to send full-quality audio files. But what happens when other traffic hits, say you're downloading a file at the same time? Does the computer compress the files on the fly? Does audio playback stutter? And will it do the same thing under all conditions? Wireless is cool, I use it all the time. But I'm definitely not above running an extra cable to get 100baseT.
Went to MicroCenter the other night to look at