Speaker Imaging - Do you hear a line, or do you hear an arc??


Hi Everyone,

I am not trolling, I genuinely am interested in your experiences.


When listening to a system you feel images well, how do you perceive the sound stage? Do you perceive it as a rectangular space on which the speakers sit, or does it sound like an arc, going further back towards the middle?


Please give examples with music and speakers if you have the time.


Thanks,
Erik
erik_squires
You’re close, very close. It’s a hemisphere, half a bubble. If it was a sphere we’d hear things below the boundary of the floor. 😬 The soundstage is also defined by the density, transparency, gestalt/organization of the images, solidity of the images and accuracy of the shape of the images. Just when you think you have a good soundstage along comes a guy like my customer no. 1 who has completely REDEFINED what is possible for a soundstage. Everyone else, sadly perhaps, is at least two paradigms behind the power curve.
Very interesting indeed and in my experience, probably true ...If what you said is right, and I think so Geoffkait, the good news is my journey begins....Like you said already... It is a good news because even if I had already a musical 3-d audio system, new improvement will show with experiments and with time... In the meantime I love music like never before...My best to you...

P.S. And yes it is a hemisphere....
First...THANKS Eric....for so darn many thought provoking threads that you have started!

I agree with the hemisphere/half bubble description.  No doubt that often the slightest change in speaker positioning will affect the overall sound...sometimes significantly. 


And, the straight line, arc, hemisphere soundstage is maybe most significantly influenced by what the recording engineer did with ambience, echo, reverb and delay....and then how your speakers and room interpret/project what he intended.

For a long time, I was obsessed with the soundstage...but realizing that perfection is probably an illusion in this area, once I had a good stage, I turned my attention to tone...especially piano, drums, horns and voices.

Look into microphone polar patterns. Mic placement is critical (Monk at the Five Spot) puts you in the club (took them two nights to get it right) A good engineer can picture the mix before entering the studio. Width and depth are often discussed - height is often overlooked. Never forget we are listening to the room first - then the speakers. Learn to identify reverb decay times. Roger Waters "Amused to Death" (not the remaster) is a good learning tool. Jethro Tull "Masters" CD contains a few good mixes. Never forget - a phase coherent mono recording played back on two speakers becomes stereo because of room reflections.

  

Interesting topic & something I once played around with quite extensively.

Oftentimes what we hear is an amalgam of various separately tracked & mixed instruments/voices, not necessarily recorded in the same acoustic space - so the soundstage can be somewhat artificial.

Soundstage depth (could be called an ’arc’) is ’correctly’ represented when the original recording & mastering contains it, speakers are fully time coherent & the room changes very little of what they produce ....In my experience, a very rare occurrence in domestic situations.

I have an accurately time and phase coherent setup in a heavily acoustically treated room. Many recordings do contain a holographic soundstage with considerable depth & most times instruments or voices are layered within that soundstage. Many other (2 channel) recordings sound artificial and ’flat’ to varying degrees and I guess this is just a true representation of the original source.

However; & this is the interesting bit... if I adjust time delay of one channel by varying degrees (DSP), say only 0.2ms (a tiny amount!) then the soundstage changes quite dramatically. Imaging is slightly less precise but the feeling of depth (& now width) increases very noticeably - almost as if in a larger more cavenous space. The ’arc’ becomes deeper & wider.

Playing around with increasing levels of time delay, even between different drivers creates all sorts of phasey ’soundstage’ effects, almost to the point where the whole room becomes an ill defined soundstage - impressively 3D but not natural. I once played part of a live album to a friend where I had deliberately delayed the entire left channel by 1.7ms and he couldn’t believe how we seemed to be inside the venue - diffuse but all around us (something I would never do other than as a demonstration of just what timing incoherence can do).

I concluded that prior to using DSP & room acoustics, much of the ’soundstage’ I used to believe existed was actually a function of the inherent inaccuracies created by the system/speakers & room. Often impressive but actually rather artificial.

With my system as it is now, I accept that what I hear is a truer representation of the original even if that means some recordings are no longer flattered by various phase and timing effects.