Hi there roxy1927 - i am pretty new as an audiophile, and with all the responses youve already received, perhaps mine wont make much of a difference. But in any case, in the past year and a half that ive been using more of my ears than i ever had before listening to all kinds of systems, ive found a few tracks with which to gauge how good systems, and then really good systems, sound like, specifically in relation to depth of soundstage, and thought i would share the short list with you to see if it helps at all.
For a really basic but solid foundation, "drum and bell: walk around the mic: test" from dr chesky’s ultimate headphone demonstration disc, provides all the fundamental cues one would need to understand how depth of field can sound in different recordings - i feel its the minimum any system should be up to in relation to depth perception with sound.If you don’t hear the echo change from the track, and feel the sheer depth of that recording, then what you have as a complete system which includes your room, is not up to par. Even on average systems, height differentiation is also obvious.
For height differentiation, referring to how high or low instruments are to each other, a basic track to listen to would be "duelling banjos" by eric weissberg and steve mandell - the guitar is low and inside the right of the left speaker, and the banjo is high, and almost directly above and just edging the left side of the right speaker. The guitar is low and close, and the banjo is not only higher, but also slightly further back.
A good track for holographics, which i refer to as all three dimensions of the soundstage, "bubbles" by yosi horikawa does quite well to hear system resolution - in the best systems ive heard, the effect not only occupies the entire frame in front, it extends beyond the sides of the speakers, and every sound effect is distinct and tangible in relation to how far away, how high or low, and how much centre, left or right they are. Some of the sounds are at ceiling level. It is mesmerising.
For better systems, two tracks work well for me - the first being "slice" by five for fighting’s jon ondrasik - between 00.27 and 00.49, the rim shots from the drummer will be in front of or on the same plane as ondrasik’s voice om average systems, and on good systems, they will be well behind his voice. And the second is the track "gabriel’s oboe" from the soundtrack of the movie "the mission" by ennio morricone - at the very beginning, there is a soft roll of drums, which i believe are called timpani - in most systems, the sound is quite ambiguous and vague in location, even if the timbre is well placed; but in the really good systems i have heard, they are so viscerally and clearly located in the hall, seemingly just before the back of the stage, and to the left of centre - after 00.16, sound mixing comes into play with the other instruments, and depth of field doesnt matter much anymore.
All of these can be streamed from spotify, and as lousy a resolution format that spotify is, there is still sufficient information in those files to hear clear differences. Tidal, of course, makes it all definitive.
In friendship - kevin
For a really basic but solid foundation, "drum and bell: walk around the mic: test" from dr chesky’s ultimate headphone demonstration disc, provides all the fundamental cues one would need to understand how depth of field can sound in different recordings - i feel its the minimum any system should be up to in relation to depth perception with sound.If you don’t hear the echo change from the track, and feel the sheer depth of that recording, then what you have as a complete system which includes your room, is not up to par. Even on average systems, height differentiation is also obvious.
For height differentiation, referring to how high or low instruments are to each other, a basic track to listen to would be "duelling banjos" by eric weissberg and steve mandell - the guitar is low and inside the right of the left speaker, and the banjo is high, and almost directly above and just edging the left side of the right speaker. The guitar is low and close, and the banjo is not only higher, but also slightly further back.
A good track for holographics, which i refer to as all three dimensions of the soundstage, "bubbles" by yosi horikawa does quite well to hear system resolution - in the best systems ive heard, the effect not only occupies the entire frame in front, it extends beyond the sides of the speakers, and every sound effect is distinct and tangible in relation to how far away, how high or low, and how much centre, left or right they are. Some of the sounds are at ceiling level. It is mesmerising.
For better systems, two tracks work well for me - the first being "slice" by five for fighting’s jon ondrasik - between 00.27 and 00.49, the rim shots from the drummer will be in front of or on the same plane as ondrasik’s voice om average systems, and on good systems, they will be well behind his voice. And the second is the track "gabriel’s oboe" from the soundtrack of the movie "the mission" by ennio morricone - at the very beginning, there is a soft roll of drums, which i believe are called timpani - in most systems, the sound is quite ambiguous and vague in location, even if the timbre is well placed; but in the really good systems i have heard, they are so viscerally and clearly located in the hall, seemingly just before the back of the stage, and to the left of centre - after 00.16, sound mixing comes into play with the other instruments, and depth of field doesnt matter much anymore.
All of these can be streamed from spotify, and as lousy a resolution format that spotify is, there is still sufficient information in those files to hear clear differences. Tidal, of course, makes it all definitive.
In friendship - kevin