Germanboxers,
--------------------
So, you are saying that mis-reading a "0" for a "1" or vice-versa with some random frequency will cause the sound to become like a blender? It won't just misrepresent the amplitude value of the complex wave at those particular sampling points? Assuming a .1% error rate, that's still 40 some errors in amplitude resolution/sec.
---------------------
It is due to the way PCM is encoded. Once again do not think of this as an analog signal. For CDs you have data which is 16 bits long. If any of the LSBs (least Significant Bits) were transfered in error, then you would probably not notice this. But as you mentioned since this is random, any of the 16 bits could be transfered in error. If any of the bits which did not reside among the lesser significant bits were corrupted the amplitude error would be huge. Yes, it would actually sound worse than a blender. Just think of what happens if one iota of a note went from very soft to very loud almost instantaneously.
Fortunately, this never happens for a properly designed player. Because there should be ZERO errors after error correction. Like I said, if your transport is failing, you will know it. It is not subtle.
--------------------
So, you are saying that mis-reading a "0" for a "1" or vice-versa with some random frequency will cause the sound to become like a blender? It won't just misrepresent the amplitude value of the complex wave at those particular sampling points? Assuming a .1% error rate, that's still 40 some errors in amplitude resolution/sec.
---------------------
It is due to the way PCM is encoded. Once again do not think of this as an analog signal. For CDs you have data which is 16 bits long. If any of the LSBs (least Significant Bits) were transfered in error, then you would probably not notice this. But as you mentioned since this is random, any of the 16 bits could be transfered in error. If any of the bits which did not reside among the lesser significant bits were corrupted the amplitude error would be huge. Yes, it would actually sound worse than a blender. Just think of what happens if one iota of a note went from very soft to very loud almost instantaneously.
Fortunately, this never happens for a properly designed player. Because there should be ZERO errors after error correction. Like I said, if your transport is failing, you will know it. It is not subtle.