Wow I didn't know that.Thanks.
How much reality do you really need?
The real question to the audiophile is, “how much reality do you need” to enjoy your system? Does it have to be close to an exact match? How close before your satisfied? Pursuing that ideal seems to be the ultimate goal of the audiophile.
The element of your imagination has to come into the equation, or you’ll drive yourself mad. You have to fill in part of the experience with your mind.
But this explains the phenomenon of “upgraditis.”
The element of your imagination has to come into the equation, or you’ll drive yourself mad. You have to fill in part of the experience with your mind.
But this explains the phenomenon of “upgraditis.”
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- 121 posts total
Only issue I have with the question is the lack of clarity around the word reality. After all, if my room goes from being a silent chamber to being filled with sound, that’s about as real as could be hoped for. Real in the most basic sense of "something" rather than "nothing." So...reality is.... simulation? Or miniature? Or cameo? Or animation? Or claymation? And once we get the genre of representation settled, we still need the translation formula. Stieglitz did one kind of translation and Monet did another. Which translation is "real"? They all are. Which are best? The million dollar question. Here are some philosophical options on the "real" and some possible ways they would play out in audio. https://plato.stanford.edu/entries/metaphysics/#BeiSucFirCauUncThi
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I have one requirement: If it’s on the recording, I want to hear it. Without exaggeration or distortion. Simple. If a recording needs a playback system in order for you to hear it, and every system is different, how do you *really* ever known what’s on the recording? I know it's not strictly analogous, but this kind of reminds me of the Heisenberg uncertainty principle. |
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