Then answer me this what happen if the two frequencies are hit at the same time, What does the amplifier see then? It seems the sim is showing the the two different frequencies but not at the same time.
I'm sure there are a lot of fancy terms, I've left out, leaving out or just don't know, but a speaker crossover? I suppose they are complicated, but they sure don't have to be, by design or by explanation.
I'm seeing what happens in the sims I'm just not understanding in the music world how this equates. Aren't different instruments being played at the same time?
I also see super high ohms in certain regions, Wouldn't the amp see just that and be down XX db without a notch to bring the impedance down and volume UP. These are about as simple as can be to me, but it sure is being made complicated. I understand the port (s?) or two XO points, I use passive radiators, to change the Q. By design a lot of the XO in the sim is really limited.
But that simple XO in a real speaker isn't gonna look like that is it?
I don't run simulators, I don't build XO from scratch. I use a Quasi second order filter for everything above 300hz.
In my XO building I use the same basic drivers and have for 35 years.
Erik while your simulating, I'm replicating. I use to turn out a mid/high pass in 30 minutes.. Before the night was out I'd usually have 2 or 3 filters built and make my choice after a couple of swaps and listening sessions.. Add a LPad or two or three.
It's been 10 + year sense that time.. Maybe simulators are better, I don't know.. By the time I fiddled with the software, 3 days have passed.. I could have made 10 XO by then.. A DCX 2496 is just to easy to actually run the crossover I like and build from there. With over 100 different types, I still stick with ONE certain type. Software/hardware sets.. I find it a pain in the A$$ LOL
I enjoyed the read, but my notes are scribbled in a binder 50 years old now.. AND in left handed code..:-) I'm pretty analog lets say.. Only so much band width to play with.. :-)
Think Forest Gump... a good solid 80 IQ, I'm thick but my hand were quick..
I'm sure there are a lot of fancy terms, I've left out, leaving out or just don't know, but a speaker crossover? I suppose they are complicated, but they sure don't have to be, by design or by explanation.
I'm seeing what happens in the sims I'm just not understanding in the music world how this equates. Aren't different instruments being played at the same time?
I also see super high ohms in certain regions, Wouldn't the amp see just that and be down XX db without a notch to bring the impedance down and volume UP. These are about as simple as can be to me, but it sure is being made complicated. I understand the port (s?) or two XO points, I use passive radiators, to change the Q. By design a lot of the XO in the sim is really limited.
But that simple XO in a real speaker isn't gonna look like that is it?
I don't run simulators, I don't build XO from scratch. I use a Quasi second order filter for everything above 300hz.
In my XO building I use the same basic drivers and have for 35 years.
Erik while your simulating, I'm replicating. I use to turn out a mid/high pass in 30 minutes.. Before the night was out I'd usually have 2 or 3 filters built and make my choice after a couple of swaps and listening sessions.. Add a LPad or two or three.
It's been 10 + year sense that time.. Maybe simulators are better, I don't know.. By the time I fiddled with the software, 3 days have passed.. I could have made 10 XO by then.. A DCX 2496 is just to easy to actually run the crossover I like and build from there. With over 100 different types, I still stick with ONE certain type. Software/hardware sets.. I find it a pain in the A$$ LOL
I enjoyed the read, but my notes are scribbled in a binder 50 years old now.. AND in left handed code..:-) I'm pretty analog lets say.. Only so much band width to play with.. :-)
Think Forest Gump... a good solid 80 IQ, I'm thick but my hand were quick..