In my opinion you can’t have a good object based system without a good channel based system. Object based audio is not an island that you have to leave channel based audio to sail off to. I advocate budgeting for both, why not have it ALL:
Do NOT Blow Your Entire Budget on Two Channel Audio
Yes, two channel audio is here, and is not going away. However, object based audio is delightful, widely available on Tidal and Apple Music, and should be in the listening room of every music lover on the planet, not just "audiophiles. If you plan to be a music fan a year from now start building your object based audio system today. You will need:
1) A receiver/processor capable of Dolby Atmos.
2) A subscription to Tidal or Apple music.
3) A Firestick, ATV, or Nvidia Shield.
4) A minimum of 7 timber matched speakers and a subwoofer.
Once you experienced stereo would you ever go back to only mono? No, you would build a system capable of either mono or stereo. Now that object based audio has arrived do the same thing. Build a system capable of mono, stereo, AND object based audio. When Elton John heard Rocket Man in an object based format for the first time why did he demand to convert his entire catalog to Atmos? If you don’t know, then you need to go listen to Rocket Man in a good Atmos setup ASAP.
So, take your budget, DIVERSIFY, and get a good Atmos capable receiver or processor. Object based audio is NOT last decades surround sound or home theater. It is for MUSIC first, if you need a recommendation on how to allocate your budget feel free to post a question. Most importantly, you don’t NEED two systems, one for music and one for movies. A good object based audio system can play two channel music just fine. A two channel system on the other hand can’t play object based audio without a proper processor or receiver.
Greg Penny talks mixing Rocket Man in Atmos.
https://youtu.be/ggzfcUKDqdo?feature=shared
I strongly agree with you. Yes, there is a place for room treatments, and they can certainly be effective, and just as certainly, they can be overdone. For the OP to flatly state that good systems are a waste without room treatments, and without him ever hearing them is plain ridiculous. And yes, the OP overbearingly pushy about this "object-based audio." Good for you if you like it, but what's good for you isn't necessarily what others want or even care about. Let it go. |
@nonoise Wrote:
My sentiments exactly! Mike |
To each their own, but I’m just not interested. I’m a guy who tried quadraphonic sound way back when. Really, instead of concentrating on a marketing gimmick (and trying to sell more stuff), I’d rather studios simply create great sounding masters in two channels. That would be a START in the right direction. |
More news on the growth of object based audio, just wanted to share. The Kota has no dog in this race, just sharing what is going on in the music business. This was published a few days ago in Music Business Worldwide, click the link below for more info: ‘DOLBY ATMOS IS NOT JUST A GIMMICK. MUSIC IN 3D HAS THE POTENTIAL TO REPLACE STEREO.’ “Even skeptics have to admit how much more vivid and natural music sounds in 3D formats,” Stalter adds. “There are more and more products launched that are capable of Dolby Atmos, from mobile devices to sound bars up to car entertainment systems and many more.” “This market is rapidly growing and it is foreseeable that music in 3D has the potential to replace Stereo just as Stereo did with Mono almost 50 years ago.” |