Do NOT Blow Your Entire Budget on Two Channel Audio


Yes, two channel audio is here, and is not going away. However, object based audio is delightful, widely available on Tidal and Apple Music, and should be in the listening room of every music lover on the planet, not just "audiophiles. If you plan to be a music fan a year from now start building your object based audio system today. You will need:

1) A receiver/processor capable of Dolby Atmos.

2) A subscription to Tidal or Apple music.

3) A Firestick, ATV, or Nvidia Shield.

4) A minimum of 7 timber matched speakers and a subwoofer.

Once you experienced stereo would you ever go back to only mono? No, you would build a system capable of either mono or stereo. Now that object based audio has arrived do the same thing. Build a system capable of mono, stereo, AND object based audio. When Elton John heard Rocket Man in an object based format for the first time why did he demand to convert his entire catalog to Atmos? If you don’t know, then you need to go listen to Rocket Man in a good Atmos setup ASAP.

So, take your budget, DIVERSIFY, and get a good Atmos capable receiver or processor. Object based audio is NOT last decades surround sound or home theater. It is for MUSIC first, if you need a recommendation on how to allocate your budget feel free to post a question. Most importantly, you don’t NEED two systems, one for music and one for movies. A good object based audio system can play two channel music just fine. A two channel system on the other hand can’t play object based audio without a proper processor or receiver.

Greg Penny talks mixing Rocket Man in Atmos.

https://youtu.be/ggzfcUKDqdo?feature=shared

 

kota1

I have been checking out Amazon Music Atmos offerings and I like the way they are organized. Listened to Sting's playlist last night, Desert Rose was a highlight in Atmos Music, especially the beginning. Michael Buble, "I'm Feeling Good", WOW. 

Only problem is it is the majority are children streaming on their iphone. Not people buying stereo or this fad you are peddling. 

Here is the growth of streaming, I rest my "premise":

Music Streaming Market Size & Share Analysis Report, 2030

 

@kota1 

I have no issue with your enthusiasm for the latest technology but the way you go about it is more than a bit over the top. If you approached these threads of yours more from a perspective of wanting to share your enthusiasm about something you've discovered, rather than "schooling us", you might elicit more positive responses. Just my 2 cents. 

 

@jeffrey125

Thanks for posting this and streamers are the aapl target market. Lossless doesn’t work on bluetooth or wireless streaming. AAPL spatial audio does and works with all of their products. Look at all these devices that are backward compatible.

Who can compete with this lineup? Its the "kids" on tiktok that are going to be making content in spatial audio and their followers consuming it on bluetooth.The gaming market is taking notice (mostly kids right) and X-Box is atmos compatible and Sony PlayStation just joined the party. This is the "mass market" adopting which gives me a bit of a smile. Movies and music of course. Movie theaters have atmos movies, they are live streaming atmos concerts , using atmos at live shows in vegas. This is all backward compatible with the streaming market. The people dragging their heels kicking and screaming? Uhhhh, let’s just say "traditionalists":

 

 

@stuartk

Noted, thanks. The idea of spending $$$$ on channel based audio and 0 on object based audio (which is growing beyond all expectations according to AAPL) is simply unfathomable to me when more than likely members already have access to the content through their current streaming service.