But when talking about "waveform launch", its important to note that other than in an anechoic chamber, the surroundings/room plays a very significant role.
I tend to find that when a good speaker of each unique type is set up well, with room acoustics properly factored in, that they all tend to sound more similar than different in presentation.
I tend to think in terms of listening to teh music in my room, not what is coming out of the speakers, though that cetrtainly is the source. I try to use my room and then perhaps tame it slightly as needed whereas some choose to more "fight" the room after the fact of having placed a system that does not sound right in there in the first place.
Its all a matter of what players are involved and how one chooses to play the game. In the game, it can all work out similarly well. The variety of systems out there that all sound really good are the proof.
I tend to find that when a good speaker of each unique type is set up well, with room acoustics properly factored in, that they all tend to sound more similar than different in presentation.
I tend to think in terms of listening to teh music in my room, not what is coming out of the speakers, though that cetrtainly is the source. I try to use my room and then perhaps tame it slightly as needed whereas some choose to more "fight" the room after the fact of having placed a system that does not sound right in there in the first place.
Its all a matter of what players are involved and how one chooses to play the game. In the game, it can all work out similarly well. The variety of systems out there that all sound really good are the proof.