Maybe some players that target high end audio users go for a "house sound" to help distinguish them from the competition along with the various features? I suppose these "components" should not be much different from a marketing perspective than the more traditional ones.
Its possible I suppose that different software sources might sound different with an attached DAC again depending on how well it is able to provide the bit stream in real time. PErhaps jitter comes into play here similar to other scenarios.
I use a network music player (with outboard DAC) connected via wifi network to the laptop I use as a server. I think in this configuration in particular, the interaction between the remote (to the windows server) player and the DAC is what determines the exact nature of the sound (jitter, etc.)with any particular DAC. I suppose when the player is onboard the PC the same types of interactions would occur but the nature of the hardware and software involved is different and quite variable.
So two things I could envision accounting for sound differences from player to player are 1) the "house sound", if in fact a distinct one exists for the player, at least in some cases perhaps, and the player/DAC process and interaction in regards to jitter.
Its possible I suppose that different software sources might sound different with an attached DAC again depending on how well it is able to provide the bit stream in real time. PErhaps jitter comes into play here similar to other scenarios.
I use a network music player (with outboard DAC) connected via wifi network to the laptop I use as a server. I think in this configuration in particular, the interaction between the remote (to the windows server) player and the DAC is what determines the exact nature of the sound (jitter, etc.)with any particular DAC. I suppose when the player is onboard the PC the same types of interactions would occur but the nature of the hardware and software involved is different and quite variable.
So two things I could envision accounting for sound differences from player to player are 1) the "house sound", if in fact a distinct one exists for the player, at least in some cases perhaps, and the player/DAC process and interaction in regards to jitter.