Without this information, all your assumptions and knuckle rapping are about as useless as your dismissal of the role of science and physics in audio?I never dismissed science & physics in audio! you have misconstrued my words & minced them to mean whatever you thought. In earlier posts in this thread I was talking about the physics of rotational machines with Chashas1. Did you gloss over those posts?? Obviously I know better than to simply dismiss science & physics in audio. What I said was that I did not believe that there was a need for scientific formulae for this particular test. Read my post(s) again.
Halcro
Thanx for the link - I'll read it.
Unless you are inclined to sit listening whilst a friend or relative raps on your shelves and/or turntable, Impact-induced sound transmission is not a consideration in normal audio reproductionI agree with you that it's not considered normal to have a friend knock on your rack while listening. Let me re-iterate (for the nth time) my objective of my test - I want to see if the rack/shelf/plinth resonance is excited will I be able to hear it. I really do not care how the resonance is excited just that once it's excited I want to kill it off. Also, material's resonance is only 1 freq no matter how it is excited - knocking, air-borne, structure-borne. So, I knock on the various components & check if there is an adverse sonic effect of this. If there is, I trace it & work on dissipating the resonance. Once I'm satisfied, then, I can be reasonably sure that if resonances are excited via air-borne or structure borne transmissions (as cited in the link you provided), I will not hear them.
You can do this test by actually inducing air-borne &/or structure-borne sound xmission; it's easier, more expedient & gives the same results (afterall the objective is to try to excite resonances) if one knocks on various materials & sees if they need work damping-wise &/or isolation-wise.