Ripping Speed? Wave Files/Sound Quality


I just started dumping alot of my music into my 750 gig external hard drive and was wondering if a slower ripping speed will have an effect on sound quality? I have been using J River Media Jukebox 12. My burner i don't think can rip any slower than 4x or 8X. The strange thing is that i have my CD-Rom set to rip at the slowest setting and i also have JRiver MJ 12 to rip at 8x, but when i see my ripping progress in MJ12 it regularly shows the CD's ripping at 14X and 15x? But once in awhile a CD will slow down from the beginning and rip at between 4x and 8x(fluctuates during the ripping process). Am i getting less fidelity with these higher speed rips and is there a way to correct this? I listened to a cd that just by chance the machine and program decided to rip at between 4x and 8x and it sounds really good. Just trying to get the best fidelity while taking all this time to rip my collection into the hard drive. Would prefer not to have to do this twice!
Thanks for any help.
seekburk
Thanks Mlsstl!
Yeah after i posted my concern i switched to "secure" mode ripping which is suppose to do what you mention. It slows down the ripping speed to 1/2 but i think it is worth it to make sure i achieve accurate transfer. I only had one file so far in listening back that got stuck so i think if i would have had the secure mode selected that may have corrected that for me. I had read somewhere on a PC audio forum (other then A-gon) that slower rip speeds achieve better depth and soundstage, so that was one of my questions and concerns but your information indicates otherwise. You sound knowledgeable about the process so I appreciate the input. Thank you.
My question is this: if ripping speed doesn't matter and bit-perfect copying is assured so long as you rip with error correction, then why are so many audiophiles intent on using Exact Audio Copy and why does the Nova Physics Memory Player tout its Read Until Right methodology as a key component of its great sound? Something doesn't add up.
My question is this: if ripping speed doesn't matter and bit-perfect copying is assured so long as you rip with error correction, then why are so many audiophiles intent on using Exact Audio Copy and why does the Nova Physics Memory Player tout its Read Until Right methodology as a key component of its great sound? Something doesn't add up.

Actually, it adds up just fine.

Lots of people like EAC as it puts forth more effort than most ripping programs to assure an accurate read. I've had EAC spend more than 30 minutes, an hour or more trying to rip a single regular length song. Depending on the extent of damage, portions of a CD simply may not be accurately read no matter what the effort.

My music server is based on Linux so most of my ripping is done with the CD Paranoia based system but the goal is the same. Ripping speed is simply a function of how fast the program thinks it gets an accurate read. On a disk in good condition the process is fast so there is no reason to slow it down.

Most CD players read real-time. People want to hear music when they hit the play button so the amount of memory buffering available is nominal. Note that real time playing is inherently a 1X speed. (Not many people want to hear Pavarotti sound like a chipmunk.)

You might also check into the Reed Solomon C1/C2 error correction that audio CDs utilize. There is a difference between error correction that picks up correct data from another interleaved area of the disk and interpolated data if all the areas for a frame are damaged. A good start is Andy McFadden's http://www.cdrfaq.org.
Sorry, I still don't get it. Why put forth all that effort if it doesn't make any
difference? You said, "data programs - which are not allowed ANY errors
during the installation read - have no problem installing at high speed if the
disk isn't damaged. The error correction scheme in audio CDs isn't a robust as
for data, but it is still effective."

I've been trying to figure out to burn CDs with quality equal to the original.
Some people say you need a program like EAC, but I can't believe that is the key
to it.
Let's put this another way. Data programs are not time sensitive when they install. The CD drive can re-read the disk as many times as it wants. If the disk is in good shape, it reads the disk perfectly at 50X (or whatever.) If the disk is in poor shape, it tries until it gets it right. If it never gets it right, you get an error message that the program can't install correctly.

When you rip a CD on a computer, the drive has a similar opportunity for multiple reads within the confines of Reed Solomon. If an audio CD does not need to be re-read, it rips quickly. If the drive is having trouble getting an accurate read in an error correction mode, it reads slowly. Slow ripping does not improve error correction if no errors are popping up.

When a regular audio player plays a disk in real time, it has to read it at 1X and get it the best it can the first try. If it has to re-read a section of the disk it can't deliver the music in real time, so audio players typically don't re-read. They may interpolate to fill in the error with a "guess" about the music that should have been there.

Players like the memory player are more like a computer drive. They stream the data into a memory buffer and the actual 1X output is sent to the DAC from the memory, not the CD itself.

However, with your last sentence you introduced a variable that hadn't been on the table in the earlier discussions. You indicated you want to "burn a copy." An original CD is encoded using pits and lands that are pressed into the CD. A CDR is layered with a special coating that creates the binary code by burning the appropriate areas with a laser, which then become non-reflective.

It can be argued that some stand-alone players read a commercially produced CD differently than a CDR. (Some audiophiles claim that CDRs are generally superior to CDs.) However, anytime you're playing something in real time, jitter becomes an issue. Jitter is a function of timing precision in the decoding from digital to analog. It is not an issue when you're only talking about accurate data transfer during the ripping process.

So two different issues at work. Ripping is a data transfer function. Playback (from whatever source) is a different can of worms.