I'm not sure what you are trying to say, but if you are saying that you need all of the reflections from the walls, ceiling, and floors to get 3d effect, you are overlooking the fact that on well recorded software that information is already there. To not treat the critical reflection points will distort the original signals and you will lose the value inherrent in making recordings using minimal mic'ing with realistic spatial information. In other words, there goes your depth of field everyone seems to think is so important.
How U determine first and second reflection points
Someone told me following a while ago in room teak thread, but I don't think I understand it well. Any comments?
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Have someone sit in the primary listening location, take a mirror to the side walls opposite each speaker and move it until the seated person can see the speaker reflected in the mirror. These are your first reflection points. Start from there.
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Have someone sit in the primary listening location, take a mirror to the side walls opposite each speaker and move it until the seated person can see the speaker reflected in the mirror. These are your first reflection points. Start from there.
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- 32 posts total
- 32 posts total