Ok.....so now if the speheres collide and bounce off the walls ,and off of each other.We get a problem with standing waves or /nodes.By killing some of the frequencies or musical notes.....All you have accomplished is the death of your music.The spheres will continue to collide.Only now you chopped away most of the vital info in your room by killing it.When you move your speakers around all you do is move the pressure zones about.Big spheres ,small spheres,all your rooms are individual as your are.So you cannot tell what a pressure zone is doing to your friends system. Controlling the waves and nodes.When you learn not to kill ,but to control and use the full energy of your room and system.Live music is never killed....You are trying to remove the walls out of the whole equation.Your little nearfield triangles do a very good job of this ,but then your stuck on hearing the character of your gear.At low volumes.....
How U determine first and second reflection points
Someone told me following a while ago in room teak thread, but I don't think I understand it well. Any comments?
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Have someone sit in the primary listening location, take a mirror to the side walls opposite each speaker and move it until the seated person can see the speaker reflected in the mirror. These are your first reflection points. Start from there.
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Have someone sit in the primary listening location, take a mirror to the side walls opposite each speaker and move it until the seated person can see the speaker reflected in the mirror. These are your first reflection points. Start from there.
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- 32 posts total
- 32 posts total