3) Omnidirectional presentation in the listening space presents in an omnidirectional manner not only the reflected sound that was captured in the recording space, but also the sound that was captured in the recording space via the direct path between instrument(s) and mics. The directly captured sound, of course, having a significantly earlier arrival time at the mics. Intuitively that would seem, at best, to invoke a significant tradeoff.
Yes, Al, I did miss this when responding to your post. Dont know why. If I understand you correctly, you are saying that, if you construct a reactive listening space with an omnidirectional sound field, that omnidirectional sound field will include both the DIRECT and the INDIRECT sound from the recording space. In other words, some of the sound that was DIRECT in the recording space is now INDIRECT in the listening space, which is, strictly speaking, an INACCUATE ambient cue. If that is the tradeoff you are referring to, then
In my view, it is a worthwhile tradeoff. I believe that the value of providing a listening space in which ambient cues can arrive at the listening position omnidirectionally outweighs the value of hearing the exact ambient cues on the recording without the addition spurious ambient cues created by the listening space. The criterion for that judgment is: Which is more valuable to creating the illusion that you are there?
In other words, OMNIDIRECTIONAL ambient cues are more valuable than STRICTLY ACCURATE ambient cues for creating the illusion that you are there. I believe that headphones (in the absence of a binaural recordings) illustrate that, in that headphones will give you the most ACCURATE sound of the ambient cues of the recording, but not an OMNIDIRECTIONAL presentation of those cues. The result is the ABSENCE of the illusion that "you are there."
In my view, if you value accuracy above all else, then listening through headphones or in an acoustically inert room is superior. But if you value the experience that you are there, then listening in a room that supports omnidirectional ambient cues is superior, even if some of those ambient cues do not exist on the recording. This is an especially worthwhile tradeoff if the spurious ambient cues created by the listening space RESEMBLE the kinds of ambient cues created by the recording space. This brings me to
listening rooms do not come anywhere near capable of recreating the original recording space, if this space is a concert hall (or a good jazz club, for that matter) - so this means that the listening space will ALWAYS be fundamentally different from the recording space
Learsfool I think you slightly overstate the case here, but the general point that you are making is one that I have acknowledged throughout this thread. That is to say, constructing a listening space that CLOSELY resembles certain recording spaces can be nearly impossible, unless we were all very rich men. However, that does not mean that we must abandon the concept of resemblance altogether. To me, the listening space can still APPROXIMATE the recording space in ways that enhance the illusion that you are there. I mentioned some ways in a previous post.
Admittedly, a close approximation may require more architectural design and more acoustical treatment than most of us can afford, but I believe that audiophiles can learn lessons from great listening rooms in order to improve their own listening rooms, even if it is only on a very modest scale. As it turns out, many of the features that make a listening room great are available to the thrifty audiophile in a more modest version, if he has the inclination to try.
Incidentally, I am not holding myself up as a exemplar of conscientiousness about listening room acoustical design. Hardly. But I have the belief that it is The Great Frontier for audiophiles. That goes for me, and frankly, for most Agon folks, judging from the virtual systems on this site.