"In other words, IMO, "holographic" sound is less about ACCURACY relative to the recording and more about REALISM relative to what instruments and performers actually sound like."
Bryon, that's a very good way to say it (as usual).
Its also a good reason why audiophiles who might not care otherwise should. Without it, instruments and performers sound less real.
I have at least one MErcury Perfect Presence LP that shows a diagram of where the players were located and the mikes during recording. This provides a useful reference regarding the accuracy of the players location while listening in your room. Relative positions should be and are distinguishable in at least two dimensions (width and depth), possibly even height (do not recall if the diagram indicated relative height of players as a reference).
0% of my other thousands of recordings have this information readily available as a reference. For many recordings not miked properly at a live performance, it becomes mostly irrelevant. SInce there is no practical reference, I pay no attention to that aspect. Only that what I am listening to sounds "real", and the 3-D imaging/holography helps enable that since sound is a 3 dimensional (actually 4) phenomenon. That's a big reason I think why I am fond of more omnidirectional (or even wider dispersion) speaker designs. SOund does not occur naturally in 1 dimension (width) only. ALthough more directional speakers combined with the rest might still do OK, its like fitting a square peg in a round hole.
Bryon, that's a very good way to say it (as usual).
Its also a good reason why audiophiles who might not care otherwise should. Without it, instruments and performers sound less real.
I have at least one MErcury Perfect Presence LP that shows a diagram of where the players were located and the mikes during recording. This provides a useful reference regarding the accuracy of the players location while listening in your room. Relative positions should be and are distinguishable in at least two dimensions (width and depth), possibly even height (do not recall if the diagram indicated relative height of players as a reference).
0% of my other thousands of recordings have this information readily available as a reference. For many recordings not miked properly at a live performance, it becomes mostly irrelevant. SInce there is no practical reference, I pay no attention to that aspect. Only that what I am listening to sounds "real", and the 3-D imaging/holography helps enable that since sound is a 3 dimensional (actually 4) phenomenon. That's a big reason I think why I am fond of more omnidirectional (or even wider dispersion) speaker designs. SOund does not occur naturally in 1 dimension (width) only. ALthough more directional speakers combined with the rest might still do OK, its like fitting a square peg in a round hole.