Excellent write up of results with the transducers and resonators. As I predicted trial and error is not really an effective way to obtain maximum results with resonators or transducers. And even following general diagrams can be risky. The only methodology that avoids all the pitfalls described in Toolbox’s post is the one is suggested early on - using a SPL meter and test tone to establish where exactly the sound pressure PEAKS are in the room. The best you can possibly do with a trial and error methodology is what is usually called a local maximum. It’s a lot like trying to find the absolute best speaker locations by trail and error. Only worse, since there are many more things to find locations for. Make sense?
The technique of Trail and Error is like trying to solve say 10 simultaneous equations in 15 unknowns. This problem with resonators is exactly the same problem at audio shows where there are a number of empty beer or coke bottles lying around on tables and on the floor. They act as resonators and affect the sound, mostly negatively, moving the soundstage around in weird ways and changing tonality and frequency response. Once you misplace one resonator or more, it will be more difficult to get good results even when proper locations are found as you proceed. Make sense?
With the SPL meter technique you can cut your time down tremendously and you will obtain much better results. Think of soundstage as a 3D sphere, what you really want to achieve is a centered deep and wide and high soundstage, one that is transparent and full of details and life. As the soundstage becomes more fleshed out and centered you should observe the 3D sphere expand like a balloon being filled up. CORRECT placement of transducers and resonators will results in smoother and more extended frequency response, without the peakiness some have noted.