hahahaha....anyone can use the words he or she wants and like to use.
The Sbooster is a power supply and the Bonn N8 is a switch. And have both nothing to do with electro-smog, high-frequency noise, and magnetism. I work full time in audio for over 21 years of time. I am often surprised at how little people who work in audio about all the aspects which influence sound and stage.
When I aks (I have done this many times) to a manufacturer: what are all the aspects which influence sound and stage?
They often only can name the acoustic. The main reason why audio is so ineffective is based on the fact how little most people know.
There are more things which also effect sound and stage a lot, which people also don’t even know like the level of humidity. I am addicted to music and I am addicted to researching as well. I want to understand why things are as they are.
When you see how poor the average level is of most digital sources and DACS, there is always a reason why? The biggest problem at this moment is that most network players and DACS are limited in revealing diversity in sound. In this part, we made the biggest improvements. When we do a shootout between our modified network players and those of clients, we can easily let them experience and hear so many more details and most of all layers in the whole frequency range. We are also a lot further in the level of a 3-dimensional stage a source can create.
When you judge (I have done so many tests of products) an audio product on how voices and instruments sound in reality, most differ a lot. And again there is a reason why?
When I ask manufacturers: "What are all the different aspects of sound?"
"What are all the different aspects which negative influence sound and stage?"
" How does human emotion works regarding music and sound?"
They have no idea, how for God’s sake you want to prove that you understand audio when you do not even understand sound and music? And all the aspects which negatively influence sound and stage.
We use parts in our modifications who limit the influence on electro-smog, high-frequency noise, and magnetism. But we also use many tools who also limit these negative aspects. This gives us access to a much higher level in dynamics, layering, and resolution of each individual component and also the loudspeakers.
I am grateful to all the different specialists in over 21 years of time I used for their expertise. When you want to understand audio, you need to understand everything that influences sound and stage. Even the weekend before I started to work fulltime in audio (3rd July 1998) I was aware that I needed to be able to think in the aspects/properties of sound. So I started to learn this all by myself.
When I would not have a photographic memory in sound I would never have been able to think in patterns. This is also needed to understand all the different connections. I know why a sound and a stage of each system is what we all hear. Because I learned how to relate sound. When you are not able to relate sound, it is 100% impossible to understand audio at all until you die!
People have no idea that they only have access to a very limited level of the full potential of every single part within their system. For a source, this is the same story. We use shootouts to let people hear and experience how much more dynamics, layers, and resolution we can get out of our sources compared to their own sources.
The biggest difference is that I always can overrule and outperform any audio shop or company in emotion. That is why; EMOTION IS THE ONLY KEY TO SUCCESS IN AUDIO. There is no discussion even possible, period! I can reproduce sound because I only work by all the different aspects of sound. Reading about human emotion made me understand what I need to create a more emotional and realistic sound and stage.
Trail and error fooled all people all around the world in audio. And still is the main reason why audio has become a decreasing market. Trial&error mains you connect an amp, loudspeaker, source, and cables together. And you listen to the end result.
Instruments and voices sound as they sound during the recording. This has 100% nothing to do with any kind of silly personal taste. Instruments and voices even have their own dimension and delimitation in space. So you need an audio system that is able to reveal this.
This means on facts that you need a system that is able to reveal all aspects of sound. This has nothing to do with personal taste. Each audio system that can reveal all aspects of sound will be experienced as more emotional and intense than any incomplete (a system that lacks different aspects of sound) audio set.
But when I ask each human on this planet; When I take that loudspeaker out, which aspects of sound I take out? And when I replace them by those loudspeakers. Which aspects of sound did I place back?
No one has any idea. What proves on 100% facts that trail&error has no real foundation at all. It is 100% pure audio gambling how people work. When I discuss this with manufacturers they all start to laugh and even say; YOU ARE 100% RIGHT! I even don’t care about the fact that I am right.
People need to learn and become aware that trail&error will never make them create the system they would like to own.
Everything a human does without a real foundation can never be done effectively. People are often aware that they do not like an audio system. They use the words; I feel nothing, it is not involving or I miss the connection with the music. Again this has nothing to do with any kind of personal taste.
It is all based on the fact that this system lacks emotion. And why does it miss the emotion? Because that system can not reveal all the different aspects of sound. We are talking about 100% facts. Emotion will always be the only key to success in audio.
Most sources and DACS can also not reveal all aspects of sound. Because these products do not own these aspects/properties of sound. And what is missing can never be revealed. When we modify a product, we can only improve the aspects/properties is already owns. We can not add missing aspects of sound.
This means there is only one option: you need to create an audio system that will give you access to all aspects of sound. There is no other option possible to get success in audio, end of discussion!
The Sbooster is a power supply and the Bonn N8 is a switch. And have both nothing to do with electro-smog, high-frequency noise, and magnetism. I work full time in audio for over 21 years of time. I am often surprised at how little people who work in audio about all the aspects which influence sound and stage.
When I aks (I have done this many times) to a manufacturer: what are all the aspects which influence sound and stage?
They often only can name the acoustic. The main reason why audio is so ineffective is based on the fact how little most people know.
There are more things which also effect sound and stage a lot, which people also don’t even know like the level of humidity. I am addicted to music and I am addicted to researching as well. I want to understand why things are as they are.
When you see how poor the average level is of most digital sources and DACS, there is always a reason why? The biggest problem at this moment is that most network players and DACS are limited in revealing diversity in sound. In this part, we made the biggest improvements. When we do a shootout between our modified network players and those of clients, we can easily let them experience and hear so many more details and most of all layers in the whole frequency range. We are also a lot further in the level of a 3-dimensional stage a source can create.
When you judge (I have done so many tests of products) an audio product on how voices and instruments sound in reality, most differ a lot. And again there is a reason why?
When I ask manufacturers: "What are all the different aspects of sound?"
"What are all the different aspects which negative influence sound and stage?"
" How does human emotion works regarding music and sound?"
They have no idea, how for God’s sake you want to prove that you understand audio when you do not even understand sound and music? And all the aspects which negatively influence sound and stage.
We use parts in our modifications who limit the influence on electro-smog, high-frequency noise, and magnetism. But we also use many tools who also limit these negative aspects. This gives us access to a much higher level in dynamics, layering, and resolution of each individual component and also the loudspeakers.
I am grateful to all the different specialists in over 21 years of time I used for their expertise. When you want to understand audio, you need to understand everything that influences sound and stage. Even the weekend before I started to work fulltime in audio (3rd July 1998) I was aware that I needed to be able to think in the aspects/properties of sound. So I started to learn this all by myself.
When I would not have a photographic memory in sound I would never have been able to think in patterns. This is also needed to understand all the different connections. I know why a sound and a stage of each system is what we all hear. Because I learned how to relate sound. When you are not able to relate sound, it is 100% impossible to understand audio at all until you die!
People have no idea that they only have access to a very limited level of the full potential of every single part within their system. For a source, this is the same story. We use shootouts to let people hear and experience how much more dynamics, layers, and resolution we can get out of our sources compared to their own sources.
The biggest difference is that I always can overrule and outperform any audio shop or company in emotion. That is why; EMOTION IS THE ONLY KEY TO SUCCESS IN AUDIO. There is no discussion even possible, period! I can reproduce sound because I only work by all the different aspects of sound. Reading about human emotion made me understand what I need to create a more emotional and realistic sound and stage.
Trail and error fooled all people all around the world in audio. And still is the main reason why audio has become a decreasing market. Trial&error mains you connect an amp, loudspeaker, source, and cables together. And you listen to the end result.
Instruments and voices sound as they sound during the recording. This has 100% nothing to do with any kind of silly personal taste. Instruments and voices even have their own dimension and delimitation in space. So you need an audio system that is able to reveal this.
This means on facts that you need a system that is able to reveal all aspects of sound. This has nothing to do with personal taste. Each audio system that can reveal all aspects of sound will be experienced as more emotional and intense than any incomplete (a system that lacks different aspects of sound) audio set.
But when I ask each human on this planet; When I take that loudspeaker out, which aspects of sound I take out? And when I replace them by those loudspeakers. Which aspects of sound did I place back?
No one has any idea. What proves on 100% facts that trail&error has no real foundation at all. It is 100% pure audio gambling how people work. When I discuss this with manufacturers they all start to laugh and even say; YOU ARE 100% RIGHT! I even don’t care about the fact that I am right.
People need to learn and become aware that trail&error will never make them create the system they would like to own.
Everything a human does without a real foundation can never be done effectively. People are often aware that they do not like an audio system. They use the words; I feel nothing, it is not involving or I miss the connection with the music. Again this has nothing to do with any kind of personal taste.
It is all based on the fact that this system lacks emotion. And why does it miss the emotion? Because that system can not reveal all the different aspects of sound. We are talking about 100% facts. Emotion will always be the only key to success in audio.
Most sources and DACS can also not reveal all aspects of sound. Because these products do not own these aspects/properties of sound. And what is missing can never be revealed. When we modify a product, we can only improve the aspects/properties is already owns. We can not add missing aspects of sound.
This means there is only one option: you need to create an audio system that will give you access to all aspects of sound. There is no other option possible to get success in audio, end of discussion!