I think this comment of yours identifies the point of contention. Playing music and music (movies) by definition is a home theater system.
OK.
The assumption that a home theater system will reproduce music as well, very few of us would agree with.
I would say this is another point of contention. The content creators seem to feel that indeed, a "home theater" system can produce music beautifully. Look at the artists and engineers who have their feet in both worlds. Look at the AES event coming up next week on immersive audio:
https://aes2.org/events-calendar/2023-aes-international-conference-on-spatial-and-immersive-audio/
The studios are converting to immersive audio in droves (because it sucks???):
https://www.mixonline.com/tag/atmos
Most of us want the very best audio playback possible.
OK
That requires the very highest quality and fewest components possible.
That is exactly why the AES, Dolby, THX, etc. have standards. I have to agree with @mahgister that you have to start with acoustics first.
Those of us that have, or tried both know that multichannel is highly compromised with respect to music… so, say for an investment level.
I think you have another point of contention, Atmos/spatial audio/Sony 360 audio drops on Tidal and Apple music are snowballing because... ??
So, I am confused as to what the point is.
My point is to not sink your budget into ONLY a channel based system , include BOTH a channel based AND an object based preamp/processor to enjoy ALL that the streaming services have to offer.