All of this object based, immersive audio is firmly situated atop that 90 year old technology and wouldn't exist without it. You can't start with a clean slate just because you've figured out a way to extract even more money out of listeners with some better channel extraction techniques and massively hype the heck out of it.
The only way it can ever be construed as "high fidelity" is when the listener is completely unaware of sound emanating from other than directly in front of them, just like in real life. It's why none of the other, previous attempts failed to catch on: it's too fake sounding. Why anyone would want to hear the perspective of a chamber piece from inside the chamber group playing is way too weird for my tastes.
So yes, it is all a matter of priorities, budget, preferences, tastes, etc. I've never been a lemming in the throes of flavor of the month and which cliff to merrily jump off of. It's gotten so that even hobbies like audio can become memes in and of themselves as we dumb down our culture.
All the best,
Nonoise