Qualities Of An End-game System


Qualities of an end game system: 

- Speakers disappear

- The room disappears

-  The listener disappears, his mind is shut down/gone.

- There is nothing left but the perception of falling into an abyss filled with music. 

- The listener doesn't know where any of the music came from, but, it is all inside of him. Sex, drugs, etc can't come even remotely close to such an experience of pure audio nirvana.

 

If your system can't do that (whatever it may be), you have no end game.

 

 

 

 

deep_333

Qualities of turning off the lights in the listening room:

-Speakers disappear.

-Room disappears.

-Listener disappears, his mind is shut down/gone.

-The listener doesn't know where any of the music came from, but it is all inside of him. Sex, drugs, etc. can't come even remotely close to such an experience of pure audio nirvana.

 

If your light switch can't do that, you have no end game.

This sound amazing on my 1000 bucks well embedded system ...😊

Not too much details in some fatiguing other high end system i listened to  but dynamics and spatial information seems very good ...

If my low cost system is able to give me a balanced experience at a lower level for sure, my low cost system is my end game ...

The difference between a low cost system and this high end one is sinmple :

No one will mess as i did with the speakers design mof mine and with the rest of the system to improve it and reach some balance between all acoustics factors implied ...😊 ...

 

 

End Game System:

- System is paid for

- Music room is paid for

- No desire or need for approval/disapproval of the system or how time/money is/was allocated to the hobby

- modest investment in streaming services

- still puts a smile on your face

The need to reproduce the musical venue is one function of a system. I like to call it the "Disney World" function, because it produces the kind of illusions which trick and delight children of all ages.

Other musical pieces are masterpieces of collage -- multi-tracked. Think of Dark Side of the Moon. It is immersive but it is not "realistic" in that simplistic Disney way. Others are electronic. They, too, lack "realism," but a good system will produce tonalities which are arguably more important than spatial simulations. 

I know people for whom the gear is the endgame. I do not just them as being wrong. Let 1000 flowers bloom.