A mere two speakers has inherent issues and limitations. But so far, to my ears, it’s hard to get multi-channel to sound as good on music. I’ve tried up-mixing 2 channel recordings to a 3 channel with derived center using various methods because I always hear a tonal issue with the phantom center caused by interaural crosstalk. But my best efforts have introduced issues of their own.
@asctim A lot of this can be attributed to a void of information about how the codecs themselves function... effects, ambience, what gets pulled up to the height layer, what's retained in the bed layer, etc, etc. On @mikelavigne 's quote below about the funky sound, his Trinnov with that 9.3.6 might sound great for movies/games, but, i have a feeling that it got a bit too complex for music. Perhaps, I would have used the word "funky" as well when i had a rig that got too complex. It would be quite hard to get the room/placement etc right to accommodate that high a speaker count and keep the quality of the speakers high.
i have a separate Trinnov 9.3.6 surround sound Home Theater system. music through it does sound good, and fun, and.......funky. but it's not in the realm of my 2 channel for true connection. it's something.......different. YMMV.
At some point, i had some discussions with one of Sony's guys behind their 360 reality technology. For music, you may want to keep the speaker count a li'l lower.
Ideally, for music, you take a compass and draw a circle, your speakers should be equidistant sitting on the perimeter of that circle. Even a center channel may not be necessary (could cause more problems than not for music in a single sweet spot). You may need a couple of heights (equidistant, maintaining the radius upwards) or may not need them, depending on the quality of the bed layer speakers. In most cases, a speaker count higher than a 5.2.2 may not work too well, start to act a li'l "funky". If the heights get a li'l too close, it may start to fall apart again...In other words, you may need to turn some speakers off and have a calibration saved separately for movies and music.
![](https://i.imgur.com/czsISs5.png)
The idea is to blend it together so no speaker stands out or is even remotely localizable in a seamless soundfield. Depending on the codec and processor you're using, they may come with different features to tweak it just right.
Here's an example.
![](https://i.imgur.com/61zfovT.png)
I have had artists over, played their own tracks for them on both stereo and my multichannel rig. I have asked the question over and over..."How would you want your track/album to sound?" Not a single one of them has picked stereo yet after he heard it upmixed into multichannel...Artist intent, it is then!!