"Okay guys, and gals, who in our audio world is paying automobile mechanics to modify their cars?"
A lot more that you might think. There are lots of performance and aesthetic mods for cars available. There have been for 25 years.
I used to mod electronics, for about 12 years. Lots of my modded components are still out there in use and in demand. I get requests every couple of weeks to mod something, but I have to turn them away.
The thing with mods is to find a PROFESSIONAL, usually an engineer or tech from industry, not a parts swapper. Knowing quality parts is a must, but the ability to reverse-engineer a design to improve it and then do a quality job of soldering etc. is critical. There are a lot of hacks out there, just like in the cable business. Even a lot of engineeers cannot solder well.
Mods are essential IMO for most stock gear. It always has shortcomings, usually in the power delivery, resulting in lackluster dynamics or HF roll-off or both. Tube gear is particularly bad for this. Tube designers dont usually pay much attention to the power delivery, as it is less critical than for SS, but they should. Good tube design competes head-to-head with good SS design, only the midrange is just better. Most of the time, you end-up with "tubiness", bass flabbiness and HF roll-off. Tubes dont have to sound like this. Digital gear is also pretty bad stock. Clocks have high jitter and again, the power subsystem sucks. Installing properly a better clock in a Transport makes a world of difference. Also, Most S/PDIF output circuits are poorly designed and dont even meet spec. Only the most experienced Modders can do these mods however.
Everthing that is not Empirical Audio in my system is modded, everything. Stock is just not good enough.
Steve N.
Empirical Audio
A lot more that you might think. There are lots of performance and aesthetic mods for cars available. There have been for 25 years.
I used to mod electronics, for about 12 years. Lots of my modded components are still out there in use and in demand. I get requests every couple of weeks to mod something, but I have to turn them away.
The thing with mods is to find a PROFESSIONAL, usually an engineer or tech from industry, not a parts swapper. Knowing quality parts is a must, but the ability to reverse-engineer a design to improve it and then do a quality job of soldering etc. is critical. There are a lot of hacks out there, just like in the cable business. Even a lot of engineeers cannot solder well.
Mods are essential IMO for most stock gear. It always has shortcomings, usually in the power delivery, resulting in lackluster dynamics or HF roll-off or both. Tube gear is particularly bad for this. Tube designers dont usually pay much attention to the power delivery, as it is less critical than for SS, but they should. Good tube design competes head-to-head with good SS design, only the midrange is just better. Most of the time, you end-up with "tubiness", bass flabbiness and HF roll-off. Tubes dont have to sound like this. Digital gear is also pretty bad stock. Clocks have high jitter and again, the power subsystem sucks. Installing properly a better clock in a Transport makes a world of difference. Also, Most S/PDIF output circuits are poorly designed and dont even meet spec. Only the most experienced Modders can do these mods however.
Everthing that is not Empirical Audio in my system is modded, everything. Stock is just not good enough.
Steve N.
Empirical Audio