Slam = dynamic impact, i.e., how well loud, fast extreme transients are rendered.
Prat (or PRaT) = Pace, Rhythm and Timing -- a component with PRaT gets your toes tapping, let's you hear an feel the drive and pulse of a tune (maybe even puts it there, in some cases, e.g., where a TT spins too fast). Pretty much the same thing as boogie factor.
Roughly, anyway.
Prat (or PRaT) = Pace, Rhythm and Timing -- a component with PRaT gets your toes tapping, let's you hear an feel the drive and pulse of a tune (maybe even puts it there, in some cases, e.g., where a TT spins too fast). Pretty much the same thing as boogie factor.
Roughly, anyway.